Hey there!
April passed and it's been a month since this page is up. Thanks to everyone for the support, as always.
Today I'm going to talk about what I've been working on with combat and then an estimated demo date.
Combat Systems
During april, with the site ready, I was testing different types of combat.
I did the design of dozens of combats, but finally I decided to develop 3. The idea was to test:
- How fun it was
- How hard it was to develop
- If it felt right for my kind of game.
First, Undertale style combat with an emotion system like in Omori. I leave some images here of what I developed:

I like the result and feel it would be interesting, but not for the type of game I'm making, so I discarded that approach.
The second test was to make a JRPG but in 2.5D in the style of Octopath traveler, but it turned out to be very complex to maintain and was archived.

The third test was the one I'm currently developing: a JRPG with a mechanic of aiming when attacking and with emotions that affect the gameplay.

I still have a couple of things left, but I'm excited and hope you can try it out soon to hear your feedback.
Demo Date:
I've been estimating, the remaining things I have to do and a playtesting (if you are interested in participating, please write me at [email protected]). The estimated date would be in early July. I'm dedicating between 8 and 10 hours a day to it so I hope I can publish it soon.
Bonus:
Currently, the new Steam Capsule is being worked on. Soon the page will be updated with that and the new combat :)

Thank you very much for reading to the end.
Best.
Taaro.