If a zombie dies while it’s on fire it explodes because we thought it would be funny.
Zombies and spiders do not give points or combo multipliers, but they will drop health if you critikill them.
Decorated maps with halloween vibes.
Added a special music track for zombie fighting.
New throwable: Pumpkin
New throwable: Jack O’ Lantern
Other Changes
New Accessibility Setting: Arachnophobia Mode.
Run Start rework: Every level now has a blue orb "safe zone" at the start, where you don't have to move. Your run will not start (time + ghost recording) until you leave the orb. This will result in all your runs being ~0.5s faster. This will make it so you won't have as many issues with lag during the run start. You cannot grab objects while inside the orb.
Jump Cooldown 0.2s -> 0.4s
You can no longer slide within 0.5s of jumping.
Rats will no longer push physics objects around.
Ninjas should be more predictable
Made the ninja sword more enjoyable to use.
Innocents should feel less unfair now.
Decreased the points requirement for max rank in Line of Sight.
You can now see your spliced run and total score in the Stats page. Eventually we’ll make a leaderboard for this, but since not all maps are in early access yet it’s a bit tricky.
Fixed a bug that caused enemies to A-pose if they died while ragdolled
Fixed a bug that caused ragdolled enemies to not properly trigger things like doors and killboxes.
Fixed a bug that caused the game to open the wrong URL when the player needed to accept the Workshop Agreement.