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Quick Fix - small updates and fixes for 0.0.8

Updates

  • All hunts now have a 4 second grace period at the start of the hunt.
  • Summon Circle Doorway has been updated to remove the “popping” effect that pushes the player in/out of the doorway. Walking through the doorway is now seamless.
  • Spirit Charm and Summon Circle activation / deactivation sounds will now play on each client’s UI rather than in local world space so that all players can be notified of its activation no matter where they are.
  • Spirit Charm entities now have a 3 second delay before detecting players and pursuing them. This should remove the unlucky instant death when they spawn right next to a player on activation.
  • Astral Form is now immune to possession from Hallucinations!
  • Added a “reset key binds” button to the Controls menu in the settings.

FIXES

  • Fixed an issue where becoming possessed very shortly after entering Astral Form was causing the player’s camera to get locked.
  • Fixed an issue where the entity could stop its awakening on easy mode while at 100 activity level.
  • Fixed an issue where attempting to enter Astral Form before the character was fully loaded in on game launch would cause the player to be stuck in cat form and would need to restart the game.
  • Fixed an issue where Simultaneously disturbing the trait as another player is disturbing bugs the player that didn't technically finish the cast.
  • Fixed an issue where keybinds weren’t mapping correctly due to the removal of spirit box.
  • Fixed an issue where the brightness and gamma options set by the player were not applying to Astral Form.
  • Fixed the Disturbed trait message to alert players that it was disturbed rather “despawned”.
  • Fixed Astral core default energy message displaying wrong energy name when it was empty