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Quick Fix - includes balances and updates for 0.0.8!

Updates

  • Players no longer lose energy on death when running Training Mode. Energy is still lost in all other difficulties.
  • Light sources no longer increase activity level.
  • Reduced the rate at which activity level increases for all difficulties.
  • Spirit Charm entity movement speed reduced on training and easy modes.
  • Spirit Charm and Summon Circle no longer increase activity level on use.
  • Summon Circle and Spirit Charm discover radius has been increased so they are easier to find.
  • Increase spirit charm and summon circle duration based on difficulty in addition to player count. Training Mode specifically has a large time increase so that learning doesn’t feel rushed by the timer.
  • Book of Ritual’s discover radius has been increased so they are easier to find.
  • Attuning while the dungeon is active will now prompt the player to end the dungeon automatically reducing the monotonous behavior of ending the dungeon then clicking attune again.
  • Astral Shrine buttons now highlight on selection so it’s easier to see which difficulty the player selected.
  • Shadow quality now displays the text “Greatly Impacts Performance” next to it to help players make decisions on what to lower/disable when looking for performance options.

Fixes

  • Fixed an issue where the FPS limit option in the settings was not saving when the player chose “restart now”.
  • Fixed an issue where dead players could not enter or leave dungeons that were reset.