Quick Fix - includes balances and updates for 0.0.8!
Updates
Players no longer lose energy on death when running Training Mode. Energy is still lost in all other difficulties.
Light sources no longer increase activity level.
Reduced the rate at which activity level increases for all difficulties.
Spirit Charm entity movement speed reduced on training and easy modes.
Spirit Charm and Summon Circle no longer increase activity level on use.
Summon Circle and Spirit Charm discover radius has been increased so they are easier to find.
Increase spirit charm and summon circle duration based on difficulty in addition to player count. Training Mode specifically has a large time increase so that learning doesn’t feel rushed by the timer.
Book of Ritual’s discover radius has been increased so they are easier to find.
Attuning while the dungeon is active will now prompt the player to end the dungeon automatically reducing the monotonous behavior of ending the dungeon then clicking attune again.
Astral Shrine buttons now highlight on selection so it’s easier to see which difficulty the player selected.
Shadow quality now displays the text “Greatly Impacts Performance” next to it to help players make decisions on what to lower/disable when looking for performance options.
Fixes
Fixed an issue where the FPS limit option in the settings was not saving when the player chose “restart now”.
Fixed an issue where dead players could not enter or leave dungeons that were reset.