Training Mode objectives have been reimagined to now unlock 1 at a time so that new players have a clear direction of what they need to do one step at a time rather than showing all 4 objectives simultaneously. This does mean, however, that the 3rd objective "The Offering" needs to be completed AFTER the first and second objectives have been completed.
The Train Station has had its entrance modified to appear easier to see with more lighting and less cluttering environmental detail that was obscuring the Dungeon Entrance and making it hard for new players to find.
The Dungeon Entrance UI has been cleaned up and simplified, only displaying the most critical text for players to begin their first dungeon.
Training mode popups for hallucinations no longer stack for every new hallucination near the player but instead remove the existing and create a new one. This was causing unnecessary UI clutter when players would encounter multiple hallucinations.
The Demon in training mode moves slightly faster to better mimic an "actual hunt" and gives the demon a proper walk animation rather than appearing as if gliding in a T-pose.
The Hunt Message during training mode has been updated to now display numbered steps (1st, 2nd, 3rd), so that the order to complete the Hunt is more Intuitive.
Added additional prevention checks to swapping between Astral Form and Human form to better help prevent the rare infinite sprint prevention bug.
FIXES
Fixed an issue where Trait Messages on Training and Easy Mode were changing to incorrect traits if players left the dungeon and re-entered while a trait was still active.
Fixed an issue where Trait Messages were sometimes not matching the expected trait that spawned.