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Update 0.0.4 is here!

UPDATES

  • New fatigue UI with a decreasing cast bar to visually represent when the player can sprint again.
  • Fatigue has been reduced from 10 seconds to 6 seconds.
  • New Key Bind System and Player Item Hotkeys! Now you can instantly swap from the camera to the lighter with hot keys!
  • The Astral Shrine will no longer show a list of locations to choose from, but instead immediately display the energy UI for the location the shrine is located.
  • Consolidated training mode popups to a singular window space so that multiple popups don’t appear in multiple locations on the screen causing more confusion to players of where to look for tips.
  • Increased sanity regeneration gained via light sources from 2.5 sanity/second to 3.5 sanity/second.
  • Awakening Update: the entity speed during an awakening has been reduced, hearing threshold reduced, and the entity can now be Line of Sighted if hidden from its sight and not moving for 1.5 seconds! Now there’s a way to escape the awakening when not near a light source!
  • Amusement Park Update! The Amusement Park has been reduced in size as it was a bit large for the intended game design and made it difficult for solo players to traverse. The next time you step into the Amusement Park, take a look up toward the sky - the roller coaster track stretches through the map rather than being only in the background giving it a much cooler atmosphere.
  • Additional Materials to loot have been scattered near the mall and the Amusement Park as there was a lack of materials to collect to craft.

BALANCES

  • Light source lifetime has been adjusted for normal and hard mode to match more closely to the expected level of difficulty.
  • 100 activity level now permanently awakens the entity on Normal difficulty and higher, making harder difficulties more challenging and more survival based. The idea is that Hard Mode should be very challenging rather than a slight upscale from Normal.
  • Flash hunt entity movement speed now scales based on dungeon difficulty. This will allow players get used to the flash hunt mechanic more easily and reduce the chances that flash hunts will sneak up on you almost instantly.
  • Witch Hunt Update 1: Witches now adjust their visibility mechanic while hunted based on the dungeon difficulty. Training and Easy mode – always visible to the eye. Normal Mode - visible in the camera only, but then more visible to the eye at each burn. Hard Mode – only visible to the camera. This should provide a more proper balance to difficulties and allow difficulty progression to feel more rewarding at each mode.
  • Witch Hunt Update 2: Witches now adjust their teleportation windows based on both difficulty and how many players are in the group. The more players the lower window time (faster teleporting), the higher difficulty the lower window time. Both Training and Easy modes should be a lot more manageable for players starting off and trying to learn.
  • Ghost Hunt Update: Ghosts now adjust their movement speed and penalty for incorrect sigils based on difficulty. Training and Easy Mode – no stamina loss for being wrong and no movement speed increase per correct sigil. Normal Mode – stamina loss for being wrong and increase movement speed per correct sigil. Hard Mode – stamina loss for being wrong increase movement speed per correct sigil plus correct sigils damage all players sanity and stamina by 30.
  • Revenant Ghost Update: the Revenant had its ability nerfed and now scales based on difficulty.
  • Wraith Ghost Update 1: wraith ability has been nerfed so that players now have more time to survive its reap attack based on difficulty. The harder the difficulty, the less time to hide before his reap attack goes off.
  • Wraith Ghost Update 2: A NEW cast bar will appear at the top of the screen to indicate that the wraith is using its reap ability, giving players a visual cue to see how much time they have before the attack goes off.

FIXES

  • Fixed an issue where the intended effect of possession caused by hallucination was not working. Intended effect: possessions caused by hallucinations reduce sanity every second (the lower activity level and personal sanity is, the faster your sanity falls).
  • Fixed an issue where Motion Blur was not properly saving.
  • Fixed an issue where the Witch Hunt table in the mansion spawned in the air making it hard for players to complete the hunt.
  • Fixed more spelling errors.