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Update 0.0.3 is here!

Update 0.0.3 is here!

This update brings some more love to the new player experience, bug fixes, and some balancing issues with demons (don’t worry, ghost and witch updates are brewing).

THE NEW PLAYER EXPERIENCE

  • Trait update! I know a lot of players, especially new players, have trouble understanding what exactly they are looking for when it comes to finding traits. So, I’ve added pictures into the trait tooltip when hovering over their names so you can now know what they look like! I hope this will help a ton!
  • The introduction story to the thermos evidence was a bit tricky for many. So, I’ve created a new location for it that should be much more intuitive to find.
  • Thermo Gun UPDATE! The thermos gun laser point now detects the exact point of cold source meaning that as your laser point gets further from the source, the readings get larger, as you get closer, the readings get lower. This new update matches the intuition players have when following the laser pointer assuming it will lead to the source. New players should find this new thermos much easier to use!
  • Spirit box UPDATE! Currently, players must speak into the spirit box TWICE (once for a light to turn on, a second to an evidence), but guess what, not anymore! I found this “speak twice” mechanic confusing players more than it was helping them and decided to remove it. Now, the very first response to the player’s voice will spawn writing or vocalization!

PROGRESSION

  • Normal mode no longer grants a flat 50% XP increase. Instead, Energy XP increases individually based on Normal Mode and getting the ghost correct grants additional XP based on normal mode as well. For example: Energy Level 1 grants 100 XP if a trait is disturbed on Easy Mode, but grants 125 XP if a trait is disturb on Normal.

UPDATES

  • Demon Update 1: teleport time has been nerfed for all group sizes to help control the chaos and now additionally scales based on dungeon difficulty. This increase should provide better windows of escape for larger groups that are trying to play for the first time.
  • Demon Update 2: teleport location was frustrating lots of players due to the demon appearing in the middle of the circle, so guess what? The demon will no longer teleport to the center of the circle! I hope this helps you guys survive a little bit better, especially the new players.
  • Wrath demon mechanic was not properly implemented and now has a new ability: “When a Wrath demon begins using its ability it becomes one of the most dangerous entities of all, empowering the forces of the Darkness causing Flash Hunts to automatically kill players if reached during a HUNT. However, if encountered on Hard Mode difficulty, flash hunts will automatically kill both during and not during hunts.”
  • Demon Hunt movement speed increase overtime mechanic has been slightly reduced for on all difficulties.
  • Flash hunts have been updated to incorporate difficulty scaling as follows: Training -10 Sanity, Easy -20 Sanity, Normal -50 Sanity, Hard -90 Sanity.
  • Flash hunts no longer perform a camera shake when reaching the target to help distinguish between what a successful flash is and what a failed flash is.
  • Energy drinks now replenish 40% of their effect when fatigued up from 25%.
  • The world map has minor coloring updates to help differentiate between important points of interest such as dungeons vs research location names.

FIXES

  • Fixed some areas where players could escape the map.
  • Fixed the Mansion doors stuck in a wall that was not supposed to be there which was affecting the entity’s navigation paths.
  • Fixed an issue where players that switched to cat form while falling from a high distance would be teleported to either somewhere below the map, under a building, or some other location they weren’t supposed to be.
  • Fixed an issue where some ghost hunt coffins and sigils in the library were obstructed.
  • Fixed an issue where retriggering dark matter for vocalization and writing would instantly despawn an existing vocalization or writing.
  • Fixed an issue where research objectives at the research site computers were not reflecting their progress as either completed or in-progress as seen in the player’s journal.