Fixed an issue with selection inside of Lists/Template Lists/Compass Lists running commands in wrong sequence or multiple times.
Fixed an issue (really added a feature) to scan thru Interrupts in Battles when a Battler is added and the battle is not being setup; Additionally, it'll check all Interrupts before the Battle transitions to being "active" (e.g. when it finishes any introductory scripts).
- News and updates
- RPG Architect
- Bug Fixes
Source: Steam Community (opens in a new tab)
