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News From The Unfettered

Hey everyone,

We've taken the decision to review our activities during the first two weeks of November. By creating our Steam store page, this will be our first post. We have already published a few detailed updates, but we now intend to do that every two weeks to keep you informed about the game.

First of all, each aspect of development is moving forward at full speed. We aimed to achieve this through changing the game's main menu's background in order to design a scene with appropriate visuals, we added the main character to a separate level in Unreal Engine. However, we gave up on this idea as it caused problems in terms of optimization in the game. Instead, a cinematic scene edited by our team appears on the loop as a video. And after that, when “New Game” is selected, the story trailer video, which we shared on social media before, as an introduction to the story of the game, comes into play.

Thereafter, we made some UI-related adjustments. The UIs of our inventory system, which we have already completed the development and implementation of, have been updated. The overall graphic design of the inventory screen was made from scratch. We wanted to capture a complete view by adding the items and potions we have. The positions of the items and potions in the inventory were determined, and the ready-made ones were integrated.

In order to follow the quest and story flow in the game, pieces of papers (journals) were developed and added into the narrative. Their in-game UI designs have been edited and enhanced. The quest system followed by journals was developed and implemented. In addition to these, again related to the UI, the place names in the game's world were adapted to the game and when those areas were entered, they were triggered and made on the screen.

Along with these, progress continues on the coding side as well. The mechanics and infrastructure of the puzzles we will add to the game have been developed and coded. The dialogue system was started to be implemented in the game by adding interactable characters(NPCs) and their dialogs.

Improved the mechanics of dropped items from killed enemies. The characteristics of these items, which are acquired from the game, to add features to the character and interact with the inventory system have been developed. The craft mechanic, which allows some items to be combined to create another item, has been developed.

We continue to develop the game at full throttle to release it as early access, and we look forward to it. Don't forget to add the game to your wishlist to be notified when the game is published.

By joining our Discord channel, you can socialize with the community and discover other privileges of being from The Unfettered community.

Thanks a lot for your support.

Team