* Grab ray no longer enables for a moment when grabbing other objects.
* Shopkeep droid now serves as a hologram projector.
* Corrected ridiculous misalignment of text on score boards
* Weapon range information added to tutorial and to the hints in the loading scene.
* Mission weapon selection bay now updates weapons if it's already active and player goes to purchase another weapon in the meantime.
* Female voice improved.
* First Sound pass done on sound effects.
* Added new unit version of the Ram Tower. They're small and quick and only take one hit to destroy.
* Grab system has been overhauled.
* Enemy AI has been refined. Pawns no longer randomly slip between literal cracks in the wall and engage the player more effectively.
* AI pathfinding has been refined.
* Wall Shield mechanics refined.
* Added Reward Points breakdown to main screen in Space Station. It appears once after returning from a siege.
* Gameplay of levels 7 - 10 has been tuned. These levels are now hard, very hard actually. We are aiming to balance them further during this month.
Source: Steam Community (opens in a new tab)
