Controller support is here!
If your controller doesn't work right away, please use the key mappings menu (accessible from the pause menu) to manually configure the buttons.
I have personally found the game to be much harder to beat when using a controller, but I don't know if it's just me. Let me know if you found it to be too hard! And let me know if you'd like me to implement a form or aim assist and/or difficulty settings.
Controller Support Improvements:
-You can now use controller sticks to move the camera;
-Remade the interface system so you can navigate it using buttons or a mouse;
-In the input mappings menu, added a separate menu for changing controller inputs. Actions can now be mapped to two different buttons, so you can play using mouse + keyboard or controllers, without having to remap all inputs when switching to mouse + keyboard or to controllers;
-Fixed more instances of inputs that couldn't be mapped;
Misc:
-Made a new purchase sound effect to replace the generic cash register sound;
-Made sounds for changing weapons;
Bug Fixes:
-Recoil going down instead of up if vertical camera rotation is inverted;
-Super Sprint effects playing while the player is driving a car, if the car was stolen while the Super Sprint is active;
-Secondary menus not closing if the game is unpaused;