Hello everyone!
If you didn't see I released a DevBlog about the Steam Next Fest and the game future a few days ago.
Here's the first lot of updates as promised!
Manufactur'inc v0.3.3
Due to the breaking changes in this release, you may need to build or move one of your machines to force the factory to link correctly most buildings together
Changes:
- BREAKING CHANGE From now on, the factory will re-link unlinked storage and machines together only:
- When building a new equipment
- When moving an equipment
- When removing an equipment
Soon, you'll be able to manually change these links too.
This change will make login and multiple requests to the server a lot faster - BREAKING CHANGE Do not simulate more than one hour of offline time when login in to prevent lags
- Serverside Do not simulate the factory twice in a second
- Developer-side More automated tests and benchmarks for factory simulation
- #1808 - When linking equipments, storage capacity calculation *should* count other transfer as well
- Fix resource transit animation when incoming into an equipment
- Enable Polish version in-game (Thanks to @ByteBolt556 on Github who translated the whole game and Steam store page)
- Fix a bug when a resource was produced/consumed, the amount in the global market numeric field automatically changed to 1 pretty often
- Fix the music settings slider when the music was set to 0
- Make leaderboard scores round
- Increase leaderboard size to 25 players
- #1638 - Hover text in storage list
- #1844 - Fix the Linux version not starting
- #1834 - Storage: production per second should be the average of the last 30 seconds or so
- #1831 - Button to reset tutorials in settings
- #1688 - Show input/output path when opening an equipment's context menu (right click)
- Serverside (Already deployed since Oct 17th) Fix the factory having negative amounts in storage
- Serverside (Already deployed since Oct 17th) Fix the factory having a weird storage list (duplicate wood for example)
- Serverside (Already deployed since Oct 19th) Simulate in a separate thread when authenticating to prevent freezing the server
Known bugs:
- The MacOS version won't work because of an external issue, it has been disabled temporarily
- The "maximum amount" displayed on the global market may include in-transit resources, which may make it wrong by up to 5 units
- Steam overlay doesn't work
Partial outage on Nov. 8th 2024 from 03:30 UTC to 05:30 UTC
My host just warned me that one of my servers may lose its internet connection during this period. As a result, some Dysnomia services may partially outage. I will do as I can to balance with the other servers so it's not visible :)
Thank you all for your testing and feedback!
Don't hesitate to send us your feedback on the Official Discord server or via the in-game feedback form.
Elanis