
Hello!
We have improved a bunch of things, rebalanced some AI and combat stuff, but most importantly: added an ability to load the campaign from the nearest checkpoint without restarting level.
So, if you don't want to learn gameplay mechanics, or unable to perform well, you can finally tank through all the obstacles and see the victory screen :)
Most of my time was taken by implementing and polishing new stuff for the second level of the first campaign. Our artist has almost finished drawing content for the third chapter of the game.