Another date, another update!
By request of our artist I've changed the main menu background rain from giblets to guns.
We've improved the UI for better gameplay experience:
* Made the healing effect more defined
* Improved the damage and low HP effects
* Added a [TAB] prompt
* Made a dynamic crosshair, which now changes its icon depending on the ammo counter values
We've fixed some bugs:
* Monster spawn queues are now properly cleared on level restart
* Probably fixed monsters' ability to push the protagonist through thin fences
* Fixed input system flags on level restart and pause
* Fixed some localization stuff