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Update 1.0.6

New

  • Generic loading screen implemented for Replayer, Army and Shooting Range.
  • New splash screen.
  • In game event log remade using icons.
  • Implemented "Change team" feature at spawn selection screen.
  • Added spawn selection screen to Team Deathmatch.
  • Smooth camera blend between ordinary player camera and UI camera.
  • Able to define a separate "spread angle" of snipers when firing "no scope". Set some pretty conservative values in Basic and Desecrator but still effective.
  • Updated to latest Steamworks SDK.
  • Added command line option, -force-render-device=, to force selection of render device.

Fixed

  • Fixed camera clipping issues while in game tank customizer.
  • Fixed bad format of player name in kill message.
  • A lot of UI control scripts refactored and cleaned up.
  • Prevent camera clipping with ocean waves.
  • Implemented proper UI texture mipmapping.
  • Remove deserter effect after death camera.
  • A lot of CPU optimizations.
  • Fixed "escaping mouse cursor" syndrome.
  • Fixed network issues with invisible/invulnerable/wrong team etc.
  • Fixed visual seams glitch in terrain, especially noticable in low quality setting.

Tweaks

  • Increased time to live of ANTI cannon, also added air "impact" event to ANTI cannon.
  • Changed DXGI setup to only permit one frame queued by driver to reduce input/visual latency.
  • A lot of UI tweaks and cleanups.
  • Map changes for TDM game mode.
  • Island: Removed unnecessary prefab parts. Adjusted some pickups.
  • ConSite: Renamed camps. Adjusted pickups.
  • Valley: Adjusted some TDM spawns. A little material paint. Renamed camps. Added missing repair pickup to DM and TDM modes.
  • Dockyard: Slight adjustments to TDM spawns. Added some TDM pickups. Renamed camps.
  • Arena: Slight adjustments to TDM spawns. Renamed camps.
  • Oasis: Adjusted TDM spawns.
  • Atoll: simplifications. Renamed camps. Fixed TDM spawns.