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Update 1.0.1

  • Fixed bug when changing graphics settings.
  • Fixed html spam bug in chat.
  • Removed a couple of pillars on Atoll to make sure players don't get stuck when jumping into them.
  • Various CPU optimizations; skipping particle effect modifiers which doesn't have any effect, prevent checking for terrain holes if no such exist in collision detection.; when setting up shader parameters for patch shaders.
  • Reduced max extrapolation length slightly, less issues with ghosts beneath terrain.
  • Disconnecting if ping exceed 1000 ms during 20 seconds; added another error message.
  • Storing triangle normals in collision mesh resource instead of calculating them on the fly.
  • Optimized hit effect in tank shaders.