- TEST: We've increased the area where the game searches for matches. This will reveal more servers with the drawback that some will have higher latency. This is a test to see what happens. Please give feedback.
- Lots of various changes to projectiles and effects.
- Achievements should be rewarded properly now.
- Arena map: New collision meshes for some models.
- Arena map: Fixed wall model.
- Arena map: Underside made solid.
- Arena map: Moved invisible walls farther away.
- Arena map: More and slightly adjusted spawnpositions.
- Shots no longer explodes or bounce on water surfaces.
- Increased travel distance for machinegun and laser shots.
- Sniper trails are wider and stay longer before disappearing.
- Several projectiles should be visible longer.
- New menu sounds.
- Map terrains extend farther outside the playable area.
- New sound for the Autolaser.
- New auxiliary part: Fireworks.
- New accessory part: Centurion Crest.
- New accessory part: Ice Cream Cone.
- New accessory part: Searchlight.
- New weapon part: Revolver.
- Added thumbnail for Spear and Grayhound.
- Powerups are now drawn at longer distances.
- Turret and camera rotation should now be correct when spawning.
- Some dynamic bodies got their collision sounds back.
- Saw blade has a new model.
- Sounds are back for Fans Simple, Fans Modern, Speed Jets, Rocket Engine.
- Animations are not constantly looping for: Speed Jets and Rocket Engine.
- Collision no longer left behind when tanks are destroyed.
- Tank parts no longer disappears after being idle in menus.
- Tilted Tracks Heavy animation fixed to move the rear tracks in the right direction.
- Fixed a problem where missile weapons sometimes exploded directly when firing.
- Corrected armor stats for Electric Hover Device.
- Set Vintage Jets armor to 40.
- Added an arrow to show direction of propulsions.
- Ball propulsion will not lose speed when airborne. More stable and needs to be inflated.
- Engine sounds played when tracks based propulsions turn without driving forward.
- Killstreaks are reset when a match is over.
- The death number in the scoreboard is increased when a player is killed.
- The main weapon should not automatically fire a shot when pressing Back in the menu.
- Bot matches end when all bots have been killed (they no longer respawn).
- Other tanks' weapon angle should show properly.
- Projectiles do not explode when reaching their full distance.
- Weapon models should no longer obscure the view when using the sniper mode.
- Increased zoom level for sniper weapons.
- Added vignette to sniper mode.
- Lots of code stuff.
- News and updates
- Gear Up
- Whats new in 0.98