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What's new in 0.108

- Fixed problem with multiple messages about bot being killed.
- Fixed problem with pickups when connected to many players.
- Enlarged Santa hat.
- New mesh and textures for Spider Light propulsion, also changed offset.
- Altered a lot of collision and hit meshes for propulsions.
- Added an effect when blowing up cardboard boxes.
- A lot of script optimizations. Fixed turret spin bug and improved turret orientation calculation, and more.
- Added an indication to the crosshair to tell if the aim is obstructed.
- Fixed issue where direct hits are not always detected.
- Prevent killstreaks and getting achievements from killing team mates.
- Linux: Implemented active/deactive handing in X11
- Linux: Fixed mouse pointer hiding in X11 render window.
- OpenGL render issue when resizing window fixed.
- Implemented vblank swap interval in Win32 OpenGL renderer.
- Linux: Fixed mouse clamped to invisible borders while in fullscreen.
- Linux: Fixed closing application with WM close button.
- Linux: Fixed incorrectly assigned middle and right mouse button.
- Implemented support for changing sound driver during runtime.
- Added Output entry in the Audio settings menu.
- Linux: Added OpenAL support (Pulse is still default)
- Linux: Use default web browser when following the FB, Twitter and YouTube links.
- Linux: Added ALSA sound driver.
- Fixed fog and nozzle emitter shader bugs in GLSL.
- Fixed resource leakage in projectiles.
- Fixed script bug which caused out-of-range when enumerating peer handles.
- Implemented per-part color customization.
- Reduced spread for Autolaser Aux and increased its time to live to 3.
- Tank mass calculation changed – should make some propulsions less likely to slide.
- Optimization to ocean shader.
- Tank parts damping and constraint fixes – fixes oscillations for some aux weapons.
- Temporarily disabled Steam Cloud.
- Tweaks to medium shadow quality.