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What's new in 0.109

Update 0.109 is here!

Tons of code, a lot of content and a completely new level! Major work on improving collision meshes to make everything run smoother. And make those bullets count - all weapons now carry limited ammo.

Here are some selected changes from the update:

  • Fixed mouse centering issue in OSX input driver.
  • Added destruction state – destroyed tanks become black and then explode.
  • Added zoom in effect to sniper weapons.
  • Added physics impulse to nearby bodies when tanks explode.
  • Some work on the crosshair to be able to easier see on bright backgrounds.
  • Modified forces of tracks suspensions.
  • Re-enabled Steam Cloud.
  • Added Fortune Cat accessory.
  • Conquest capture meters fill up.
  • Decreased impact radius for Heavy Cannon.
  • Savegames can now be reset from the settings menu.
  • Added ”Your global rank” number in leaderboards.
  • Fixed position of conquest towers sound origin.
  • Fixed zoom view getting stuck when killed in sniper view.
  • Fixed amount of bots in messages being one bot behind.
  • Fixed bug where bots didn't avoid animated meshes (therefore climbing palm trees).
  • Added function to AI to reverse if they get stuck and pick another route.
  • Added check for bots that leave the battlefield.
  • Added new Shark turret.
  • Improved mesh shape margin calculation.
  • Tweaked collision mesh margins for a lot of tank parts.
  • Fixed a lot of issues with Wheel parts.
  • Added new cardboard box turret.
  • Improved wheel parts physics model.
  • Added Go-kart propulsion.
  • Renamed a lot of parts – names no longer include ”2xAux” etc...
  • A lot of work to optimize the prefab collision meshes.
  • Redesigned the Vintage Laser Cannon.
  • Added Atoll map to all gametypes.
  • Wheels burn rubber.
  • Fixed problem where network received multiple identical packages.
  • Fixed issues with physics collision mesh calculations.
  • Added conquest towers and home bases to Arena map.
  • Added new angled thumbnails to customization menu.
  • New ocean implemented.
  • Post DOF filter implemented.
  • Added a first iteration of the spawn selection screen.
  • Reduced size of some network events.
  • Tweaked minimaps and minimap symbols.
  • Fixed script crash when starting SP levels without a navmesh.
  • Linux & Mac: OpenGL renderer depth compare state fix (bullet decals should work properly).
  • Also fixed visible mouse cursor when in-game.
  • Fixed multiple suicide bug.
  • Painted borders around all maps.
  • Reduced sizes of bots Hulk and Bastion due to navigational issues.
  • Tidied up the menues with darker backgrounds and proper margins.
  • A lot of changes to weapon stats and flash values.
  • New model for the Dragon Cannon.
  • Sound fixes for many areas in different maps.
  • Remade the smallest bot. Now carries a cannon.
  • Added Gatling Gun and Helmet turret.
  • Redesigned traffic cones, cannisters etc.
  • Game now keeps the last 10 application log files so it's easier to get the info log.
  • Ability to toggle between friend and global leaderboards.
  • Added ammo mechanism to weapons.
  • Improvements to Flash glyph shader.
  • Implemented a separate trigger radius for proximity mines.
  • New tank parts inherit color from socket part.
  • Player camera is now calculated from chassis position instead of the primary weapon, less camera twitching when changing main weapon.
  • Fixed memory leak in in-game UI Flash.
  • Prevent camera from going underwater.
  • Mouse sensitivity configuration implemented.

The complete changelist can be found at our developer forums.