Update 0.109 is here!
Tons of code, a lot of content and a completely new level! Major work on improving collision meshes to make everything run smoother. And make those bullets count - all weapons now carry limited ammo.
Here are some selected changes from the update:
- Fixed mouse centering issue in OSX input driver.
- Added destruction state – destroyed tanks become black and then explode.
- Added zoom in effect to sniper weapons.
- Added physics impulse to nearby bodies when tanks explode.
- Some work on the crosshair to be able to easier see on bright backgrounds.
- Modified forces of tracks suspensions.
- Re-enabled Steam Cloud.
- Added Fortune Cat accessory.
- Conquest capture meters fill up.
- Decreased impact radius for Heavy Cannon.
- Savegames can now be reset from the settings menu.
- Added ”Your global rank” number in leaderboards.
- Fixed position of conquest towers sound origin.
- Fixed zoom view getting stuck when killed in sniper view.
- Fixed amount of bots in messages being one bot behind.
- Fixed bug where bots didn't avoid animated meshes (therefore climbing palm trees).
- Added function to AI to reverse if they get stuck and pick another route.
- Added check for bots that leave the battlefield.
- Added new Shark turret.
- Improved mesh shape margin calculation.
- Tweaked collision mesh margins for a lot of tank parts.
- Fixed a lot of issues with Wheel parts.
- Added new cardboard box turret.
- Improved wheel parts physics model.
- Added Go-kart propulsion.
- Renamed a lot of parts – names no longer include ”2xAux” etc...
- A lot of work to optimize the prefab collision meshes.
- Redesigned the Vintage Laser Cannon.
- Added Atoll map to all gametypes.
- Wheels burn rubber.
- Fixed problem where network received multiple identical packages.
- Fixed issues with physics collision mesh calculations.
- Added conquest towers and home bases to Arena map.
- Added new angled thumbnails to customization menu.
- New ocean implemented.
- Post DOF filter implemented.
- Added a first iteration of the spawn selection screen.
- Reduced size of some network events.
- Tweaked minimaps and minimap symbols.
- Fixed script crash when starting SP levels without a navmesh.
- Linux & Mac: OpenGL renderer depth compare state fix (bullet decals should work properly).
- Also fixed visible mouse cursor when in-game.
- Fixed multiple suicide bug.
- Painted borders around all maps.
- Reduced sizes of bots Hulk and Bastion due to navigational issues.
- Tidied up the menues with darker backgrounds and proper margins.
- A lot of changes to weapon stats and flash values.
- New model for the Dragon Cannon.
- Sound fixes for many areas in different maps.
- Remade the smallest bot. Now carries a cannon.
- Added Gatling Gun and Helmet turret.
- Redesigned traffic cones, cannisters etc.
- Game now keeps the last 10 application log files so it's easier to get the info log.
- Ability to toggle between friend and global leaderboards.
- Added ammo mechanism to weapons.
- Improvements to Flash glyph shader.
- Implemented a separate trigger radius for proximity mines.
- New tank parts inherit color from socket part.
- Player camera is now calculated from chassis position instead of the primary weapon, less camera twitching when changing main weapon.
- Fixed memory leak in in-game UI Flash.
- Prevent camera from going underwater.
- Mouse sensitivity configuration implemented.
The complete changelist can be found at our developer forums.