- Updated physics engine to Bullet 3. Up to 4 times faster than Bullet 2.80.
- TDM scoreboard fixes.
- Fixed issue with revolution joints.
- Fixed incorrect collision mask values for Power Tracks.
- Caching bounding box of tracks part.
- Added system information (CPU, system memory and Windows version) to log file.
- Optimized render targets in world renderer for filtering shadows.
- Optimized bounding box calculation of animated mesh entities.
- Added a new fixed joint type and use it for propulsion to hull connection.
- Further optimization of script boxes.
- Minor optimization in static mesh rendering.
- Reduced rate of tank avoidance physics query in AI tank controller.
- Some script optimizations in singleplayer mode.
- News and updates
- Gear Up
- Update 0.111 D - Update fix