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What's new in 0.102

- New hull part: ”Flying Arrow”.
- New turret part: "Sputnik". Twitch-turret. Very high rotation speed and very low armor.
- Disabled most network settings.
- Tank colours should save properly when customized in a match.
- Added hit bodies to hulls and propulsions.
- New splash screen.
- Increased elevation on all hovers.
- Renamed ”Rocket Engines” to ”Jump Engines” and made the burst shorter and more powerful.
- Minimum amount of players clamped at 10 (experiment).
- Increased force for Speed Jets.
- Reduced damage of sniper bot.
- Reduced exit velocity and damage on all proximity mine parts.
- Aux Proximity Mines got a decreased life time to 3 seconds.
- Proximity Mine Launcher reduced rate of fire to one per second.
- Proximity Mines no longer invisible when the player uses Stealth Aux.
- Proximity Mines sounds synced to explosions.
- Spinning Radar scanner no longer transparent.
- Fixed some materials that didn't support invisibility.
- New Stealth Aux design.
- New Hulk bot tracks.
- Reduced Hulk and Bastion bot armor, increased Bastion's damage.
- Various mesh and material fixes.
- Moved the camera back a little bit from the tank (please give feedback).
- Removed the directional arrow.
- Reduced weight of revolver.
- Changed pick up color effect.
- Added team colored base items for Conquest game type.
- Minor optimizations in particle system.
- Renamed maps and changed some camera paths.
- Added Conquest towers to Construction Site and Dockyard.
- Lobby view show number of friends in matches.
- Fixed issue with projectile impacts sometimes causing too much damage.
- Fixed some AI bots navigation issues.
- Added delay until the SP victory window is shown when playing against bots.
- Customize scroll bar should be shown when there's ten to twelve items in the list.
- Towers can now be controlled and starts out as being neutral.
- Redesigned damage indicator.
- New tower symbols for minimap and symbol for homebase.
- Reduced tower ground marker intensity.
- Improved sound falloff in filters.
- TDM scores now team specific, not adding together the players' individual scores.
- Script fixes.
- Fixed stats on prox mine launcher.
- Added teamobjects to homebases for Island, Construction Site and Dockyard.
- Removed map edges. Players outside the map become deserters and explode after five seconds.
- Removed inappropriate taunt sounds from the Searchlight, Shark Fin and Windmill.
- Megaphone accessory should now be fixed and safe to use again.
- Added scanner waves to the big map.
- Reduced the fire rate of the Saw from 1.25 to 0.75.
- Shortened the saw blade life time from 3 to 2 seconds.
- Fixed bug with bot dots in the minimap being shown in the wrong location.
- Peers should stay better synchronized to the match time.
- Water containers no longer glow in the dark.
- Added more flora and decorations to ConSite, Dockyard and Island.
- Reduced size of tower ground decals.
- Fixed bug in DM where peers could get incorrect time sync events.
- Reduced Conquest score goal to 200 per tower.
- Added end victory screen for Conquest.
- Removed the mapedges on Dockyard and changed the camera loop.
- Moved the Dockyard island Repair kits.
- Ensure the time should be synchronized after the TDM and Conquest intermissions.
- Automatic max score depending on amount of towers in each Conquest map.
- Changed score awards to one point per tower per second.
- Conquest towers get colored when the entire tower is controlled.
- Partially owned towers blink on the minimap to indicate it's being taken over.
- Only spawn near controlled towers or the homebase when in Conquest.
- Bots should aim properly.
- Using team colored dots in the minimaps.