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CLOSED BETA UPDATE v.0.86

NEW FEATURES

    MacOs and Linux support.

BUG FIXES

  • Minigame Binge: Simplified an Easy mode by slowing down enemy reaction times.
  • Fixed an error at the end of the CIA Level that prevented choosing subsequent levels from the map.
  • Level Village: The CPU no longer follows the player on the pier.
  • Minigame Bananaboat: Improved UI to display the percentage of remaining bananas.
  • Minigame Binge: Replaced score fonts with pixel art fonts and improved effects when scoring points.
  • Minigame Training: If all human players lose, the match now ends immediately in both Story Mode and Party Game.
  • Minigame Training: Greatly simplified in Easy mode, no longer requiring alternating key presses for running.
  • Minigame Memory: Replaced score fonts with pixel art fonts and improved effects when scoring points.
  • Minigame Chorus: Updated the explanation of the minigame's objective for clarity.
  • Minigame Airboat: CPU players now ignore destroyed airboats without targeting them.
  • Minigame Airboat: Added player icon markers at the start.
  • Minigame Airboat: When playing with Bud as player 2 in Story Mode, the skin was incorrect.
  • Minigame Airboat: The minigame ends earlier if all human players lose.
  • Minigame Airboat: Fixed the barrel that briefly appeared on the airboats at the start of the game.
  • Minigame Airboat: Fixed vegetation that erroneously covered the airboat in some spots.
  • Party Game Menu: Added Music and Sounds.
  • Party Game Menu: After finishing a minigame and returning to the level selection, some buttons were displayed incorrectly.
  • Level Village: Updated walkable area that was inconsistent with the graphics in some places.
  • Level Village: Fixed some graphical issues caused by overlapping sprites.
  • Level Estate: Fixed a game-breaking bug that could prevent the correct progression of the boss fight.
  • Party Game Menu: Corrected some graphic overlaps that occurred when quickly scrolling through minigames during selection.
  • Minigame Binge: Repositioned scores to prevent overlaps.
  • Party Game: Starting a game without Player 1 caused various bugs in multiple minigames.
  • Level Military Base: Added checkpoint just before freeing agent Tufano.
  • Minigame Bananaboat: In Party Game, ending the minigame without waiting if one of the two boats reaches zero bananas.
  • Level Military Base: Removed a horde of enemies in the prison section, as it was inconsistent with the context and cutscene.
  • Level Military Base: Now when Bud and Terence are positioned correctly near a crate, they become slightly darker.
  • Level Military Base: Added additional checkpoint to avoid restarting the beginning of the level during the Stealth section.