
NEW FEATURES
- Added Jukebox section!
BUG FIXES
- Sometimes characters freeze when a cutscene takes them off-screen.
- In-game menu: by default, Resume is selected rather than Switch.
- Improved collision for the Ruffini enemy against Bud and Terence (characters were sometimes not hit).
- Enhanced aiming sensitivity with the stick when throwing objects as Terence Hill.
- Fixed certain camera effects that weren't triggering at the right time.
- Corrected some incorrect dialogue in the CIA cutscene.
- Military base: Partially reorganized enemy spawn points and adjusted directional feedback to proceed.
- Fixed bugs in cooperative use of benches during collisions between Bud or Terence and enemies.
- Pier and Dock: Various graphical corrections where water meets land.
- Added transparency to the rear windows of the helicopter.
- Gym: Fixed enemies staying on the ground at the end of the cutscene.
- Corrected behavior when losing the Airboats minigame, no longer need to rewatch the entire previous cutscene.
- Level one tutorial: Corrected triggers and oversized shoulder buttons.
- Updated the second revision of French texts.
- Military base: Removed enemy drops during the stealth section.
- Theater: Revised enemy spawn points.
- Cuba: The CPU companion occasionally stopped functioning.
- Cuba: Graphic refinements to the boss fight.
- Various corrections to the Stealth section of the Military Base:
- Highlighted objects triggering the alarm in red due to noise.
- Changed laser from ON to OFF; when the alarm activates, the laser flashes and highlights the 'culprit' with a red border, like noisy objects.
- Hand icon on the alarm button.
- Added checkpoint when the stealth area is finished, and characters have separated.
- Added the following sounds: alarm, opening gate, and conveyor belts"
- Theater: Fixed a logic block when descending from the balcony before killing all enemies.
- Village: CPU companion didn't follow the player on the pier.
- Village: Fixed logic bug when losing the Bananaboat minigame.
- Market: CPU companion didn't follow the player after breaking the barriers.
- Estate: Corrected lion sounds.
- Estate: Improved the final boss fight cutscene.
- POWER UP: Switching players transfers the power-up to the other player, and the press button disappears (doesn't reappear even when returning to the main player).
- Fixed some AI bugs of the Chinatown boss.
- Made thrown nunchaku by enemies more visible.
- Chinatown: Fixed immobile enemies after restarting the game after losing to the boss fight.
- Theater: Improved idle animations of the choir members.
- Theater boss fight: When CPU-controlled, Bud didn't drop the last enemy of the horde during the boss fight.
- Estate boss fight: Removed the boss's health bar during the final phase.
- Boss fights: Improved visibility of hints during boss fights.
- Gym: Removed the beam that made movements difficult.
- Gym: Improved camera scrolling.
- Made the player more penalized for taking hits from nunchaku.
- Selecting Bowling alleys on the map didn't start from the correct point in the game.
- Military base: Increased damage when pushing hanging crates.
- Military base: Fixed various bugs in Agent Tufano's behavior; now regenerates health slowly and is less prone to rushing into dangerous situations. Also, fixed potential blocking logic bugs related to him.
- Made it clearer if a game over occurs due to Agent Tufano's actions.
- Fixed rare bugs that could occur if a player died during mind control.
- Fixed bug where motorcycles overlapped.
- Map: Added animations to Bananaboat, helicopter, and airboat.
- Military base: Pausing broke the entire alarm and surveillance system
- Bananaboat: Dismissing both herons left one of the two players stuck.
- Bananaboat: In party mode, some icons for the second boat were incorrect.
- Training: Improved the graphical appearance of the initial "3... 2... 1... GO!" text.
- Minigame tutorial: Separated texts where pad buttons overlapped.
- Pelota: Corrected quick shot button prompts in the tutorial.
- Card game: Missing icons of the two opponents in Story Mode.
- Party game menu: Now you can return to the main menu without having to join first.
- Party game: In single-level mode, minigames were launched incorrectly, presenting numerous bugs.
- Minigame tutorial: Missing player command considerations are now also visually disabled.
- Military base: Added some checkpoints for the player.
- Theater boss fight: The boss's portrait ended up behind the text in some languages.
- Improved the interface for breaking free from mind control.
- Pelota: Corrected potentially game-blocking bug when losing a match.
- All cutscenes polishing pass in progress