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CLOSED BETA UPDATE v.0.81

NEW FEATURES

  • Added Jukebox section!

BUG FIXES

  • Sometimes characters freeze when a cutscene takes them off-screen.
  • In-game menu: by default, Resume is selected rather than Switch.
  • Improved collision for the Ruffini enemy against Bud and Terence (characters were sometimes not hit).
  • Enhanced aiming sensitivity with the stick when throwing objects as Terence Hill.
  • Fixed certain camera effects that weren't triggering at the right time.
  • Corrected some incorrect dialogue in the CIA cutscene.
  • Military base: Partially reorganized enemy spawn points and adjusted directional feedback to proceed.
  • Fixed bugs in cooperative use of benches during collisions between Bud or Terence and enemies.
  • Pier and Dock: Various graphical corrections where water meets land.
  • Added transparency to the rear windows of the helicopter.
  • Gym: Fixed enemies staying on the ground at the end of the cutscene.
  • Corrected behavior when losing the Airboats minigame, no longer need to rewatch the entire previous cutscene.
  • Level one tutorial: Corrected triggers and oversized shoulder buttons.
  • Updated the second revision of French texts.
  • Military base: Removed enemy drops during the stealth section.
  • Theater: Revised enemy spawn points.
  • Cuba: The CPU companion occasionally stopped functioning.
  • Cuba: Graphic refinements to the boss fight.
  • Various corrections to the Stealth section of the Military Base:
  • Highlighted objects triggering the alarm in red due to noise.
  • Changed laser from ON to OFF; when the alarm activates, the laser flashes and highlights the 'culprit' with a red border, like noisy objects.
  • Hand icon on the alarm button.
  • Added checkpoint when the stealth area is finished, and characters have separated.
  • Added the following sounds: alarm, opening gate, and conveyor belts"
  • Theater: Fixed a logic block when descending from the balcony before killing all enemies.
  • Village: CPU companion didn't follow the player on the pier.
  • Village: Fixed logic bug when losing the Bananaboat minigame.
  • Market: CPU companion didn't follow the player after breaking the barriers.
  • Estate: Corrected lion sounds.
  • Estate: Improved the final boss fight cutscene.
  • POWER UP: Switching players transfers the power-up to the other player, and the press button disappears (doesn't reappear even when returning to the main player).
  • Fixed some AI bugs of the Chinatown boss.
  • Made thrown nunchaku by enemies more visible.
  • Chinatown: Fixed immobile enemies after restarting the game after losing to the boss fight.
  • Theater: Improved idle animations of the choir members.
  • Theater boss fight: When CPU-controlled, Bud didn't drop the last enemy of the horde during the boss fight.
  • Estate boss fight: Removed the boss's health bar during the final phase.
  • Boss fights: Improved visibility of hints during boss fights.
  • Gym: Removed the beam that made movements difficult.
  • Gym: Improved camera scrolling.
  • Made the player more penalized for taking hits from nunchaku.
  • Selecting Bowling alleys on the map didn't start from the correct point in the game.
  • Military base: Increased damage when pushing hanging crates.
  • Military base: Fixed various bugs in Agent Tufano's behavior; now regenerates health slowly and is less prone to rushing into dangerous situations. Also, fixed potential blocking logic bugs related to him.
  • Made it clearer if a game over occurs due to Agent Tufano's actions.
  • Fixed rare bugs that could occur if a player died during mind control.
  • Fixed bug where motorcycles overlapped.
  • Map: Added animations to Bananaboat, helicopter, and airboat.
  • Military base: Pausing broke the entire alarm and surveillance system
  • Bananaboat: Dismissing both herons left one of the two players stuck.
  • Bananaboat: In party mode, some icons for the second boat were incorrect.
  • Training: Improved the graphical appearance of the initial "3... 2... 1... GO!" text.
  • Minigame tutorial: Separated texts where pad buttons overlapped.
  • Pelota: Corrected quick shot button prompts in the tutorial.
  • Card game: Missing icons of the two opponents in Story Mode.
  • Party game menu: Now you can return to the main menu without having to join first.
  • Party game: In single-level mode, minigames were launched incorrectly, presenting numerous bugs.
  • Minigame tutorial: Missing player command considerations are now also visually disabled.
  • Military base: Added some checkpoints for the player.
  • Theater boss fight: The boss's portrait ended up behind the text in some languages.
  • Improved the interface for breaking free from mind control.
  • Pelota: Corrected potentially game-blocking bug when losing a match.
  • All cutscenes polishing pass in progress