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Optimization and Fixes - v0.4.0.5 (and a sneak peek of the new systems)

Patch Notes - v0.4.0.5

Adjustments

Stoverick, the Chef

  • Revert changes on the collision behaviour of Special Command Serve made on previous patch, as it was creating new issues.

General

  • Optimizations were made for Damage Numbers and Collectables. We hope these changes increase performance when a great number of enemies are being hit at the same time and dropping collectables.

Bug Fixes

  • Fixed one of the attacks of the Maligdrum (Forest Boss) as it was not working as intended;
  • Some field materials were missing from the Merchant after being collected for the first time;
  • On the last patch the performance boost change we added on a prior update to group experience and gold collectables was not working anymore. Now it is working as intended and should help with performance;
  • Fixed an issue with Hatchet not collecting drops when Animal Friend Lv 3 was obtained. That caused huge FPS drops as he could be carrying a very big amount of drops when entering the screen;
  • Fixed an issue with Dual Axes Stress Test interacting with the Mystic Forge, which left Hanvilton stuck forever. The skill will not interact with the Mystic Forge anymore;
  • Fixed the News unlocked when defeating the Azure Menace Boss Challenge that was missing;
  • Fixed an issue with the Red Maligoon Boss (enemy that slams its head on the floor) as some sprites were missing when performing its attack;
  • Fixed an issue with the Dark Teal Maligoon Elites (enemy that slams its head on the floor) as it would attack once and stop working for the remainder of the run;
  • The music was not stopping when defeating main Bosses of the area. This has now been fixed and the music will stop when the boss is defeated;
  • Fixed a few visual errors in the Village of texts in front of overlays (gamepad only);
  • Fixed a few visuals showing the wrong button in the Village and Menus (gamepad only).

Sneak Peek of the new Systems

We are currently developing 2 new Systems for the game that will be introduced in the Mountain area with more Stages. We will use Spoiler tags on this information for players that still want to keep the surprise when unlocking them.

The Systems for the Forge and the Tailor Shop will bring more aspects for players to customize their experience further. These will consist on specific passive skills that will improve weapons and defensive status, allowing players to take their favourite characters to the next level!

There's also a mockup of what the System will look like.