Howdy all you
We’re writing from Prague… with an epic monthly update (it’s epic) This month the world of GoF inched quite close to feeling alive thanks to a few incredibly important strides we’ve made in development. Namely…
- Sound design - foley, sounds of nature, npc noises, as well as…
- Character dialogue (in experimentation again) - we’re ironing out the speech samples and trying different approaches. Sadly felekese dialogue had to be put on hold due to full voice acting with a made-up language being a bit difficult to uniformly pull off by a team of people, but it doesn’t mean we’re giving up on giving the characters a voice!
- A new addition to our team, meaning skillfully made new animations, sprites and visuals - We’ve welcomed a new artist to our entourage :) And she’s really cool and we’re working on finding the middle ground in our combined artstyles (it’s going very well)
Overall, a playable demo is baking. Here's a complementary video:
Ikata bless ⚡ Sincerely, Karibu