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Sound and Movement

Howdy all you

We’re writing from Prague… with an epic monthly update (it’s epic) This month the world of GoF inched quite close to feeling alive thanks to a few incredibly important strides we’ve made in development. Namely…

- Sound design - foley, sounds of nature, npc noises, as well as…

- Character dialogue (in experimentation again) - we’re ironing out the speech samples and trying different approaches. Sadly felekese dialogue had to be put on hold due to full voice acting with a made-up language being a bit difficult to uniformly pull off by a team of people, but it doesn’t mean we’re giving up on giving the characters a voice!

- A new addition to our team, meaning skillfully made new animations, sprites and visuals - We’ve welcomed a new artist to our entourage :) And she’s really cool and we’re working on finding the middle ground in our combined artstyles (it’s going very well)

Overall, a playable demo is baking. Here's a complementary video:

Watch on YouTube

Ikata bless ⚡ Sincerely, Karibu