Survivor, ready for Beta 0.85b?
Dive into our biggest rewrite yet - focused on gear, enemies, UI, and network performance!
In short, yes we are close to the public early access version, yes we try to add at the moment a Workshop support (looks good at the moment🤐) and yes, there are a plenty of new cool things you can try here!

New Equipment System
- Loadout Rework: Choose your Primary Weapon, Grenade Type, Special Equipment, and Vest based on player level.
- Primary Weapons: Brand-new pistols, rifles, and shotguns - each with unique stats and perks.
- Grenade Types: Molotov, Fragmentation, Stun, and Decoy grenades for damage or tactical diversion.
- Special Equipment: Deploy mobile barricades, automated turrets, ammo crates, and med-kits on demand.
- Vests: Level-based armor perks: damage reduction, extra ammo, and faster revives.
UI & UX Improvements
- Redesigned Loadout menu in the Main Menu for instant customization.
- Streamlined Pause & Options menus with clearer navigation and visuals.
- Readable in-game documents and a dedicated News Hub in multiplayer.

New Gameplay Elements
- Enemy Variety: Face Sprinters, Tanks, Toxic mutants, and deadly Huggers that latch onto you!
- Upgradeable Weapons: Use Upgrade Stations (Tier 1 → 2 → 3) to boost ammo capacity and damage.
- Supply Machines: Spend earned coins to deploy barricades, defensive turrets, and gear as rounds progress.
- Bots: Just need some help while exploring the endless survival mode? Add up to 4 Bots to your lobby which can replaced by real players if other players joining your server - and don't worry, they will be back, if someone leaves your match!
Network & Performance
- Anti-lag improvements keep movement, shooting, and aiming smooth even under high ping.
- Optimized replication for weapons and interactions delivers a more stable multiplayer experience.
Bug Fixes & Polish
We’ve squashed countless bugs for seamless beta testing:
- 🥲 Retained weapons after round restarts
- 🤔 Fixed animation, audio, and UI glitches
- 🔥 Resolved spawn, collision, and revive issues
- 😎 Polished sprint, interaction cancel, and round-logic mechanics

Timeline & Progress
As you may have noticed, Battle of Decay: Survival has slipped a bit from our original roadmap - but rest assured we’re still targeting a full release in 2025. Life’s unexpected turns (personal commitments, contract work) combined with the need to squash critical bugs and layer in brand-new features have stretched our schedule.
We firmly believe in shipping a product we’re proud of - one that never feels “half-done". Every new system, level or polish pass makes BoD:S richer and more immersive, even if it means extra development time and cost.
The good news? Early Access is closer than ever. With our core features locked in and under rigorous testing, we’re on track to welcome you into the world of Battle of Decay: Survival before the end of 2025. Stay tuned - and thank you for your patience and support! 🙂

Full Changelog
Added
- Added (MM): Leaderboard
- Added (MM): Achievements
- Added (MM): News Menu
- Added (MM): Advanced Server Settings
- Added (MM): Stream Overview
- Added (MM): Server Password System
- Added (MM): Global Stats
- Added (GAME): new Equipment System (rework)
- Added (GAME): Subway Level
- Added (GAME): Invite System
- Added (GAME): Options to Pause Menu
- Added (GAME): new Enemy Types
- Added (GAME): Loadout System
- Added (GAME): Items / Ping System / Team Damage Options
- Added (GAME): Admin Kick Menu
- Added (GAME): Text Chat
- Added (GAME): Game pauses in Singleplayer
- Added (GAME): Equipment Names
- Added (GAME): Tutorial Map
- Added (GAME): Upgradeable Weapons
- Added (GAME): Flashlight
- Added (GAME): Buyable Defensive Items
- Added (GAME): Readable Documents
Fixed
- Fixed (MM): Close Loadout Selector with ESC
- Fixed (MM): Gamemode Button Distance
- Fixed (MM): Join Button party visibility
- Fixed (MM): Server Menu Back Button visibility & Host Menu
- Fixed (MM): Level Overview
- Fixed (MM): Join Button click area
- Fixed (MM): XP Progressbar
- Fixed (MM): Server Name issue & Auto-Joining
- Fixed (MM): Endless Level Travel Error
- Fixed (GAME): Reduced Turret Sound & Volume control
- Fixed (GAME): Enemy Spawn Stuck Bug & spawn system splitting
- Fixed (GAME): Reload Sounds volume
- Fixed (GAME): Duplicate pistol at start
- Fixed (GAME): Player invulnerability & one-shot kill on spawn
- Fixed (GAME): Enemies stuck on edges
- Fixed (GAME): Merch Box & Camera Shakes
- Fixed (GAME): ES Round Logic / Flow & Replication Map Issues
- Fixed (GAME): Enemies slow down after Round 8
- Fixed (GAME): Ghost Player Bug on death/leave
- Fixed (GAME): Audio Phrases & Revive System Bugs
- Fixed (GAME): Sprint Input & KH2 Elevator Animation replication
- Fixed (GAME): Cancelled interactions & premature game-over triggers
- Fixed (GAME): Infected dying animations & network issues
- Fixed (GAME): Wrong Equipment listing in multiplayer
- Fixed (GAME): Round Restart Logic bugs
- Fixed (GAME): Button Border visibility & Steam player name
- Fixed (GAME): Slow loading access & KH3 collision barriers
- Fixed (GAME): Pickup sound SC registration
- Fixed (GAME): Equipment Ownership & item equip at level start
- Fixed (GAME): Point System in Equipment System
- Fixed (GAME): Aiming after pause & voice chat name/volume issues
- Fixed (GAME): Weapon animations, pause menu cursor, Bunker 1 NPC nav & doors
- Fixed (GAME): Controller input in pause menu & “Last Round” Leaderboard
Improved
- Improved (MM): Rank Icons, Community Menu & Language Chooser
- Improved (MM): Server Creator & Browser, UI Graphics & Game Mode Chooser
- Improved (GAME): Pause behavior when dead, Spawn & Unstuck Logic, Aim System
- Improved (GAME): Voice Chat Interaction & Gunfire Sound Management
- Improved (GAME): Crosshair visibility, Projectile material & Map aiming
- Improved (GAME): Enemy life cycle, Round visuals & sync
- Improved (GAME): Upgrade Box features, Ranking & Revive logic
- Improved (GAME): Cutscenes, Perk Icons & Scrollbox visuals
- Improved (GAME): Online System (Steam-only), Bunker level design & overall Level System
- Improved (GAME): UI & Menus, Weapon System & sounds, Barrel explosions & Subtitle font size
- Improved (GAME): Enemy sound effects
Known Issues
- While placing defensive objects, your shoot once
- The Startup Intro is maybe 0,25s asynced
- Explosion Barrels exploding while pressing "V" (Melee) in the explosion range
- Chatbox is not scrollable
- Landmines and Grenades do not work at the same time
- Placed Mines hover over the ground
- Reviving the player while you are dying causes a Continue-Game but "Game Over" Bug
- Settings Menu (Audio) starts with 0%
- Map Event Player Sync Bugs, some players have lights on while others play in the darkness
- The translated menu(s) are perhabs not perfectly translated and can contain misleading words. If you find mistakes, contact us : )
Ready to test? Jump into the Beta now and share your feedback with us!🎮🧟♂️