Hello Rabbits!!
I return to your Steam Library news feed to bring you DLC progress updates. And gifs! And screenshots! And teasers!
...Okay, that's not the only reason. I've also got...

And not just one... but three!

The iconic Wizard Rabbit with her iconic hat and iconic scowl!
Her hair is super super floofy, which makes for a very satisfying squishing and hugging experience.

By very very very popular demand, the Dancer Rabbit!
Put her on the shelf right up next to your Heavyblade plush; no one will judge you.

The Ancient Rabbit, with a detachable dragon pet that can velcro to her head!!
Not going to lie, this one's in here cause I personally really really wanted one.
Get them here for a limited time!!

https://www.makeship.com/shop/creator/rabbit-steel
Onto a fiery DLC preview!

Here's an extremely minor Rabbit & Steel development story: I originally wanted a Pyromancer to be among the cast in the base game!
The plan was, Heavyblade was going to be an unlockable "Purple" character, Bruiser would have been in the starting 5, and "Pyromancer" would have been the unlockable "Red" character.
I ended up deciding to make Heavyblade a very simple starter character, so things got mixed up a bit. Spellsword Rabbit was switched in as the other "Purple" character.
But, what's the point of a DLC if not to include unrealized dreams?
And thus, Pyromancer Rabbit joins the fray!

If I had to describe Pyromancer Rabbit's gameplay with two words, they'd be "mobile" and "complex".
Compared to other characters, she has unparalleled freedom of movement: she attacks from a range and none of her moves slow her down significantly. Her Secondary even speeds her up a bit!
But doing her rotation optimally (even just out of the starting gate!) will take some fast reflexes and quick thinking.

Let's start with her Secondary, actually.
This is her main filler attack; what you use when everything else is on cooldown. It's a quick 2-hit from a distance.

Her Primary is a bit weird! It blasts your target from a distance, and it's off the GCD with a 4 second cooldown. Meaning, if off cooldown, you can weave it inbetween your Secondary spam.
Your Secondary also has a 30% chance to instantly reset the Primary's cooldown, so be ready to press it quickly between attacks!
Her Special is where her real damage is dealt, as she kicks a ball of fire horizontally at her enemy. If the ball hits, then it explodes in a large radius, dealing plenty of damage. If it misses... then it misses. Don't miss.
It has kind of a long cooldown... but her Primary has a 50% chance to instantly reset it AND charge it! That's two luck-based cooldown resets on one character!

Finally, her Defensive will grant her brief invulnerability, in addition to resetting her Primary AND charging it.
...That's a lot! Did you get all of it...?
No...?
Well, don't count on her upgrades to make it any simpler.

At least you don't have to worry about mobility!

The DLC will also, of course, include plenty of new bits and baubles to collect and equip.
Some of the new additions could probably be recreated with mods, if I posted the assets and item descriptions.
But, I'm also expanding functionality for what loot items and trinkets are capable of doing.
Case in point, some items from the Daynight Set!


Each item in the Daynight Set transforms into something different when you use your Defensive!
The individual item effects are a bit simple, but when you have to think about the switching it becomes quite complex.

The Rainbow Cape is from a different set, but it uses the same "transformation" functionality to a different end; by "transforming" into a copy of whatever you picked up last.

Another upcoming item set is the Painter Set!
This set revolves around a new status effect "Paint", which deals damage and applies a new, random debuff upon wearing off.
Great for debuff builds and multi-hit builds!

New capabilities like this will also hopefully allow for some interesting mods as well.
I haven't looked at modded item sets at all, by the way.
Sorry if a new item happens to be similar to something you created; great minds think alike!

Just two things now stand between me and getting this DLC done; boss fights and story dialog.
Though, there's more if you count the things I'm paying other people to do; like translation and music.
It's so easy to type "boss fights" on a todo list, but... that's the big task that will take months to make!
So, please wait warmly.
Next blog post will likely preview a boss fight that hasn't been made yet!
Thanks for reading, and remember to get a plush!!!
