
Mr. Run and Jump is about more than simply running and jumping.
You can also:
- Double jump
- Wall jump
- Long jump
- High jump
- Dive
- Roll
- Crouch
- Bounce
All of these moves are performed using only two buttons: a "jump" button and a "crouch" button. Plus, these actions can be chained together, almost like a jump-combo system. The right chain of jumps at the right time will keep you in the air for a preposterously long time, and it can feel like Mr. Run and Jump has learned how to fly!

There are three types of collectibles in Mr. Run and Jump.
- Challenge Orbs - hidden within challenge rooms, challenge orbs are tough to acquire! Collecting all three in a level represents a significant challenge compared to the rest of the level.
- Shards - shards are scattered everywhere! They can be hidden among the scenery, they can highlight difficult jumps, and they can be gated behind mini challenges. When all the shards in a level are collected, they're assembled into their original form: a shattered orb!
- Time Orbs - a level's time trial is unlocked after completing the level for the first time. Finishing the time trial with a fast enough time will unlock a time orb.
This Twitter thread gives a little more insight on how we used these collectibles to modify the player experience: https://twitter.com/JohnMikula/status/1656347844704452608
What can you do with all these orbs you're collecting?
The orbs are used to unlock hats for Mr. Run and Jump! With a dozen hats to unlock and a few different honorific options, you can really give the game a face lift!

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