
Pilgrims, tis another update, with 2 more gods and fixing some of the panic-changes I made to Tengri. Also trying to gradually address some comments about the game becoming too easy by increasing difficulty, slightly (gradual because my natural instinct would be to add things that would make it pretty miserable)
- Tengri first and second prayer now both lose charges on being hit, and gain charges on stepping next to an enemy
- Tengri passive damage raised and range raised to 3, and correctly states "in a path"
- fixed bug where summoning when the map was full was triggereing "on summon" effects
- fixed bug where ANY units damage was being counted for the damage achievements
- raised the minimum scaling of higher cycles
- Added Formus, the Cosmic Anthill, lots of Ant familiars, hopefully this time we have a god that really makes it fun to fight with your summons, the 2nd prayer in particular is for this
- Added Eris, the Struggler, this goddess is almost like a non-god, a play on the demigod of DCSS; prayers do nothing on their own, you get them when you enter levels, and so long as they're filled up you get large passive attribute bonuses