using these daily updates to do some rapid difficulty calibrations, apologies for the flux
- The player will now always try to enter levels near wall clusters, instead of it being totally random -- this should somewhat alleviate "firing squad" scenarios
- Re-adjusted some enemy frequency (Death Knights had been recently, mistakenly set to spawn up to 6 in a level, haha)
- Virya now also transforms your starting weapon(s) into Mighty Blade, regardless of damage type -- can get fun things like a Mighty Blade shield with this
- Zasadzka Claw now counts as a bare fist
- Bolga now causes you to lose 1% all resistances per stack of charge on self
- Hazar description clarified, only heals from enemies on acid terrain
- In the end screen, you if you mouse over the stats (like damage dealt) it will show some more number-info in place of the poem -- will add more to this
