The streak continues, along with some rare depowering -- a few things removed, even though I hate to do this, but specifically apostle / skeleton "divine intervention farming" and some other power creep was becoming too oppressive toward new design ideas
- Added Agara, god of sorcerers, tons of elemental damage, performs all "stand still" actions on prayer
- Ape now also gives -10% all resistances for each worn armor
- Skeleton no longer gains Willpower / Strength on divine intervention, now gains Armor / Block = Glory, per item in bag, astral vulnerability lowered
- Apostle no longer gains Willpower on divine intervention, now heals 600 on divine intervention
- Phoenix Willpower gain on divine intervention limited to once per area, fire damage reduced to 200, self-damage now scales with Willpower * 1% of your max Life
- Dorok now gains Poise on being attacked, 1st prayer removes all non-Poise effects
- the Worm heal / psychic damage corrosion-scaling reduced, 3rd prayer scaling reduced to 25% of max Life
- Ikshana on-step now requires no adjacent enemies
- Reduced Eris attribute scaling
- Tweaked deity initial attribute bonuses
- Removed "Null" armor from the pool, it needs a total rework or to just be replaced with something more interesting
- Removed Protection from Masked Zealots, added Impact
- Added Protection to Jeweled Visage
- Tried again, familiars should now move through non-familiars of the same range
