More prestiges, and also a big change here - although I HATE to remove things, Pretas / tinted items have been suspended. There is too much illegibility and variance here. Even though I like these things, I think they're doing more harm than good to the player experience at the moment, and I'd like to think about it more once I'm done producing the new classes
For anyone currently playing > cycle 6, things are going to feel a bit different
- Removed Tint and Pretas
- Increased the cycle-bonus for enemies / xp gain, especially after cycle 6 and 12 (very dramatically)
- new prestige class Merzot, Blood + Poison, gain 500 max life, +20 all healing, and deal Blood / Poison damage in a 2 tile range when attacked based on max life
- new prestige class Snakedancer, Life + Poison, all reptiles gain speed and hit per point of Dexterity, summon a Serpent on step, apply sickness = dexterity to a nearby enemy on summon (feel free to lobby me in discussions / discord if the red dragon should be considered a reptile, was considering it haha)
- Pearl Mirrors now have base 1 life
- Executioner armor bonus now equals 5 * Strength * Main hand weapon size, and also performs an extra attack against an adjacent enemy on kill
- Mindbreaker repulsion removed (was pretty much better than Vengati, will find a better way to make more interesting)
