A change for how Pretas show up, placing a layer of relative choice between them and the player
- Preta's no longer appear naturally
- Items have a chance to become "tinted" during world generation, this chance increases per Cycle
- Tinted items have Hit / Armor randomly multiplied by the Cycle +1
- On the final floor of a level, per equipped tinted item, there is a chance for a Preta to appear
- Gave Assassin a 20% chance to do +200% physical damage
- Added "Critical!" text in the log for Windblade, Assassin and Agility
- Added Topheth, prestige class Fire + Death, you deal high Death damage to allies when they attack / are attacked; when allies die, deal Fire damage to all enemies and Death damage to yourself, based on # of allies
- added Mask of Frenzy, void item, gives a lot of Inflame / extra attacks, deals Fire damage to self
- More typos fixed