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version 0.9.3.5 preta rework / item tint

A change for how Pretas show up, placing a layer of relative choice between them and the player

  • Preta's no longer appear naturally
  • Items have a chance to become "tinted" during world generation, this chance increases per Cycle
  • Tinted items have Hit / Armor randomly multiplied by the Cycle +1
  • On the final floor of a level, per equipped tinted item, there is a chance for a Preta to appear
  • Gave Assassin a 20% chance to do +200% physical damage
  • Added "Critical!" text in the log for Windblade, Assassin and Agility
  • Added Topheth, prestige class Fire + Death, you deal high Death damage to allies when they attack / are attacked; when allies die, deal Fire damage to all enemies and Death damage to yourself, based on # of allies
  • added Mask of Frenzy, void item, gives a lot of Inflame / extra attacks, deals Fire damage to self
  • More typos fixed