Within a couple of minutes of sitting down with Justin Ma and a build of his new game, Into the Breach [official site], preconceptions are torn to shreds. Ma is one half of the team behind FTL and when Into the Breach was announced, I wasn t alone in thinking it looked like tactical skirmisher Advance Wars, with added monsters. It is that game, to an extent, but its most notable feature isn t tied to the setting at all – it s that this is a tactical combat game in which the enemy is entirely predictable. Everything is explained below, but in short, this might be the smartest turn-based design I’ve seen since Invisible, Inc.