Thank you all for the enthusiastic feedback to the endless mode!
With this patch some of the soft locking issues have been resolved, but we’re still investigating some edge cases.
If you are getting stuck, it helps us immensely if you post your log file in the bug section of our discord.
The logfile is located in "%appdata%/../LocalLow/Perfect Random/Sulfur/" and is called “Player.log”.
General
Fixed Lucia’s mask being too small.
House Decorator achievements should now be retroactively awarded when you visit the Arthurs store.
All of Cousin’s pools do damage now.
Muzzle flash now doesn’t rotate strangely when aiming straight up or down.
UI
Fixed pickup notifications in some rare cases showing the wrong total amount.
Endless
Fixed Stage transition effect not disappearing after a stage transition.
The chance for normal loot from kills has been decreased by 30%.
Amalgamations don’t spawn as regular units anymore. They may still spawn from other things, but will not block progression by needing to be killed.
Added another failsafe for melee getting stuck. Hopefully it’s fixed for real this time!
Levels
Church
Improved fencing.
Veil sound is not playing over the whole hub anymore.
Increased the trigger volume size for the veil shortcut.
Fixed skybox decoration not showing previously.
Caves
Improved some chunks for event spawns.
Caves toilet room spawns less now.
Sewers
Fixed Z fighting under water.
Fixed a ramp collider attached to a bridge.
Dungeon
Fixed platform collision in end room.
Fixed door barricade not spawning.
Forest
Fixed floor collisions.
Fortress
Fixed hole behind pools entrance/exit.
Fixed weird material on explodable wall in pools.
Removed bugged chests.
Beyond the Veil
Added ramp colliders where needed.
Decreased amount of loot after the first completion.
