General
Fixed the game having incorrect gamma (being too dark).
Fixed unlockable storage “safe” not unlocking instantly after buying it.
Fixed unlockable storages not unlocking when bringing them by the stash found during a run.
Fixed an issue where large vertical spacing would make the LOD bug out. The search goes on!
Fixed so that Mossman damage state isn’t a floaty texture anymore.
Guild Approved Cuisine and Eating as Royals cookbook now unbugged.
Poison Blood now works.
Fixed the interact icon on the safe closest to Stiffleg.
Water is now murky again!
Electricity effect now doesn’t stay on forever if you died from a shock.
Corrupted Amalgamation can now be permanently destroyed by explosives.
Scroll of Least Resistance will now aim better on enemies
Fixed crypt UI not going away.
Fixed an infinite money glitch.
Fixed insurance achievement not triggering immediately.
Molotov now doesn’t have a wacky billboard facing flame.
Fixed pickups sometimes being LODed out in siderooms
Black Guild Bruiser and Craw Abomination now has properly aligned flesh.
Audio
Fixed issue where Magazine Physics SFX didn't always trigger.
Jar of Poison & Love Mixing (Now plays in 3D instead of 2D).
Hellshrew Damage Impact Mixing.
Church
The player can now correctly see the Fortress and Lucia’s Castle from the Church and the Car intro.
Town
Fixed falling through the gaps in the planks on the wooden stairs leading down to the Cardinal mini-boss fight in Town.
The two weapon chests after Cardinals are now one weapon chest and one armor chest instead.
Water garbage in the waters in Shanty is now breakable.
Castle
Fixed an exploit where you could jump out of the window during the Lucia fight to skip most of the fight.
Forest
Fix pink dev textures on the back of the forest crypt
Fixed an issue where players could get stuck between beams on a broken bridge in the forest.
Hedge Maze
Added more Corrupted Amalgamations.
Fixed Some fencing issues.
Bridge
Fixed the collision of the ceilings in the guard houses.
Fixed a collider of the trap door in the guard house which allowed enemies to shoot through it.
Fortress
Fixed some rock placements in FortressGateCorridor1 which was resulting in some players getting stuck in a corner unable to escape.
Added collision to a fence in FortressChunk1 that was previously missing.
Desert
Fixed an issue with some desert side chunks intersecting with the main chunks in level generation.
Fixed a generation issue which allowed players to leave the Desert map and fall into the void.
Fixed the gap between the walls and ceiling in Crypt 04 (as well as fixing a couple of missing backfaces).
Desert Clause now has human organs.
Desert Clause hitbox should now be more reliable on bullet hit.
Desert Clause now properly hides when underground.
Can no longer walk away from Desert Clause without activating bossfight.
Desert Clause Rocket Phase levels is reduced in size by 35%.
Desert Clause moving sphere during the rocket phase is slightly faster.
