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Major Update 1.2.5 Is Live

Dear Forgotten but Unbroken community!

As always, every update is shaped by your feedback. Thank you to everyone who has reported bugs, shared suggestions, and supported Forgotten but Unbroken throughout its journey. We hope you enjoy everything this major update has to offer.

Full Changelog Update 1.2.5 New Features & Content

  • A Hero will now visit after the first winter (and randomly thereafter). They will fight alongside your team and boost camp morale for a few missions, but they require one free bed

  • Missions now end automatically when all enemies are dead and objectives are complete (no more running to escape zones)

  • Added a direct link to our new game, Ghost Justice, in the main menu

  • Added names to the "Killed in Action" soldier portraits

  • Added loading screen tips

  • Added clear explanations for worker level bonuses

General

  • Updated snow projector positions

  • Updated the portrait in the Basecamp unit inventory

  • Disabled Alembic graphic settings

  • Hardset animations to always play non-Alembic versions

  • Decreased the metallic shine on some weapon materials

  • Increased the gunshot volume of the SVT-40

  • SMG & MG Buff: Increased Base Critical Hit chance to 30%, scaling up to 90% with weapon familiarity (previously 10%–40%)

  • Wooden House: Changed morale gain to +1

  • Kitchen Stove: Removed the +2 morale boost

Optimization

  • Overhauled the asset loading of sounds, textures, animations, and prefabs to the Addressables system. This involved hundreds of large and small changes, ultimately cutting memory usage by up to 50% in some levels

  • Shadow optimizations

  • Lightmap optimizations

  • Material and shader optimizations

  • Optimized particles and added LODs for Concentration Camp, City Corridor, City Quarters, Rocket Base, and Village Ruins

  • Disabled real-time reflection calculations

  • Added a 60 FPS limit to the intro scene

Fixes

  • Fixed UI issues in the character panel, morale info, and selection areas

  • Fixed Chinese localization issues

  • Fixed missing translations for "Quicksave" and "Objective."

  • Fixed text overflowing on tutorial cards

  • Fixed font issues

  • Fixed soldiers getting stuck standing in buildings under construction

  • Fixed lighting and shadow bugs on several objects

  • Fixed duplicate items appearing in soldiers' hands at camp

  • Fixed a missing holster for Ivan Horvath

  • Fixed Kuznetsov's helmet prefab reference

  • Fixed hat reference on death

  • Fixed doors for the Radar Station

  • Fixed building button re-selection after leaving the map view

  • Fixed the explosion sequence on the Trainbridge map

  • Fixed missing footstep sounds in Castle Ruins

  • Fixed audio overlap between cutscenes and mission sounds

  • Fixed briefing location for Checkpoint Defence

  • Fixed map position for the Warehouse

  • Fixed the timing of snow projectors

Gamepad

  • Updated general gamepad controls (mission figure, abilities, inside tents, and the war room)

  • Added gamepad controls for the ability menu, passive perks, skirmish mode character panel, and warehouse resource info

  • Updated and fixed various gamepad input hints, including incorrect control hints for the dealer

  • Updated shortcuts for the woodcutter, tent, expeditions, and dealer

  • Added shortcuts for attribute level-ups and unloading weapons

  • The ability menu now triggers on hold

  • Fixed the cursor not hiding properly in some cases when using gamepad input

  • Fixed virtual cursor positions in Basecamp and ensured it resets correctly outside of the gameplay action map

  • Fixed mouse cursor hint icon resetting after loading

  • Gamepad cursor mode fixes

  • Removed mention of "space" from enemy turn info

  • Fixed issues with the perk tree screen

  • Fixed visible placeholder elements during save slot loading (including keybinding icons)

  • Updated the header wood tooltip

  • Map figure selection fixes

  • Prevented "clicking" on a mission figure while it is moving

  • Building and building zone selection fixes

  • Building/construction selection is now only visible if the correct selection zone is active

  • The selection zone now automatically switches to building buttons after entering a building, and reverts to the main area after leaving

  • Fixed the action map incorrectly resetting in the inventory after changing the input scheme

  • Fixed unit intro continue keybind not changing to the PlayStation version

  • Fixed the menu button staying selected after loading Basecamp

  • Disabled input action handling during the intro Basecamp cutscene after LostTeam

  • Fixed load screen controls after failing a mission

  • Added recruit list controls to the end recap screen

  • Hidden keybind edit/reset buttons when using a controller

We would like to thank all our fans for their support all this time and for all their feedback!!

Wishlist our latest turn-based tactical strategy game, Ghost Justice.

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