Dear Forgotten but Unbroken community!
As always, every update is shaped by your feedback. Thank you to everyone who has reported bugs, shared suggestions, and supported Forgotten but Unbroken throughout its journey. We hope you enjoy everything this major update has to offer.
Full Changelog Update 1.2.5 New Features & Content
A Hero will now visit after the first winter (and randomly thereafter). They will fight alongside your team and boost camp morale for a few missions, but they require one free bed
Missions now end automatically when all enemies are dead and objectives are complete (no more running to escape zones)
Added a direct link to our new game, Ghost Justice, in the main menu
Added names to the "Killed in Action" soldier portraits
Added loading screen tips
Added clear explanations for worker level bonuses
General
Updated snow projector positions
Updated the portrait in the Basecamp unit inventory
Disabled Alembic graphic settings
Hardset animations to always play non-Alembic versions
Decreased the metallic shine on some weapon materials
Increased the gunshot volume of the SVT-40
SMG & MG Buff: Increased Base Critical Hit chance to 30%, scaling up to 90% with weapon familiarity (previously 10%–40%)
Wooden House: Changed morale gain to +1
Kitchen Stove: Removed the +2 morale boost
Optimization
Overhauled the asset loading of sounds, textures, animations, and prefabs to the Addressables system. This involved hundreds of large and small changes, ultimately cutting memory usage by up to 50% in some levels
Shadow optimizations
Lightmap optimizations
Material and shader optimizations
Optimized particles and added LODs for Concentration Camp, City Corridor, City Quarters, Rocket Base, and Village Ruins
Disabled real-time reflection calculations
Added a 60 FPS limit to the intro scene
Fixes
Fixed UI issues in the character panel, morale info, and selection areas
Fixed Chinese localization issues
Fixed missing translations for "Quicksave" and "Objective."
Fixed text overflowing on tutorial cards
Fixed font issues
Fixed soldiers getting stuck standing in buildings under construction
Fixed lighting and shadow bugs on several objects
Fixed duplicate items appearing in soldiers' hands at camp
Fixed a missing holster for Ivan Horvath
Fixed Kuznetsov's helmet prefab reference
Fixed hat reference on death
Fixed doors for the Radar Station
Fixed building button re-selection after leaving the map view
Fixed the explosion sequence on the Trainbridge map
Fixed missing footstep sounds in Castle Ruins
Fixed audio overlap between cutscenes and mission sounds
Fixed briefing location for Checkpoint Defence
Fixed map position for the Warehouse
Fixed the timing of snow projectors
Gamepad
Updated general gamepad controls (mission figure, abilities, inside tents, and the war room)
Added gamepad controls for the ability menu, passive perks, skirmish mode character panel, and warehouse resource info
Updated and fixed various gamepad input hints, including incorrect control hints for the dealer
Updated shortcuts for the woodcutter, tent, expeditions, and dealer
Added shortcuts for attribute level-ups and unloading weapons
The ability menu now triggers on hold
Fixed the cursor not hiding properly in some cases when using gamepad input
Fixed virtual cursor positions in Basecamp and ensured it resets correctly outside of the gameplay action map
Fixed mouse cursor hint icon resetting after loading
Gamepad cursor mode fixes
Removed mention of "space" from enemy turn info
Fixed issues with the perk tree screen
Fixed visible placeholder elements during save slot loading (including keybinding icons)
Updated the header wood tooltip
Map figure selection fixes
Prevented "clicking" on a mission figure while it is moving
Building and building zone selection fixes
Building/construction selection is now only visible if the correct selection zone is active
The selection zone now automatically switches to building buttons after entering a building, and reverts to the main area after leaving
Fixed the action map incorrectly resetting in the inventory after changing the input scheme
Fixed unit intro continue keybind not changing to the PlayStation version
Fixed the menu button staying selected after loading Basecamp
Disabled input action handling during the intro Basecamp cutscene after LostTeam
Fixed load screen controls after failing a mission
Added recruit list controls to the end recap screen
Hidden keybind edit/reset buttons when using a controller
We would like to thank all our fans for their support all this time and for all their feedback!!
Wishlist our latest turn-based tactical strategy game, Ghost Justice.