Updates:
Changed startup page.
Added tooltips to UI elements when the mouse hovers over them.
Added bubbles following the horses.
Bug Fixes:
Addressed a bunch of minor bugs.
Modified the filter for the firefly scene.
Restored the fence that was previously removed.
—————— You don’t need to read anything below. That's just for chatting:——————
After each refactoring, the code becomes more concise. Simplicity takes time. Writing messy code is quicker but less efficient.
Lately, I've been reading "Software Testing," 2nd Edition by Ron Patton.
section 3.1.4 humorously states, "The more software defects found, the more software defects exist." Haha, quite amusing.
It's fortunate that these bugs were found when the user base was still small and within my fixable scope.
Occasionally, I look at the differences between the first, second, and third games of independent game developers. Some stick to a similar style, while others show clear evolutionary changes in their games.
Restored the fence that was removed. Initially, it was deleted because it was causing bunnies to get stuck in their paths. I adjusted some parameters, so bunnies shouldn't get stuck, and I added it back.
A joke I came across: "Those in our profession must not fall in love with customers. Never remember the names of customers; otherwise, you'll be very sad later." — A web writer.
In the early stages of creation, with very few users, many creators would go read all user comments, even memorize their avatars and IDs. Later on, when users started looking at new works and playing new games, creators felt really sad.
Recently, I'm trying to implement a feature I find interesting.
It feels like I'm constantly jumping between "What I want to do" and "What I'm technically capable of doing."
Well, that's all.
Thank for reading.
