If you're an existing player, there's no need to play this version.
A plant / factory panel has been added for detailed item values.
Some bugs triggered only for new players have been fixed.
For example, if bunnies lack food and play areas, they used to vigorously wave their paws endlessly.
But now, poor bunnies accept reality.
Even if there's no food or play area, they wave their paws, mumble a bit, and then continue working.
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You don’t need to read anything below. That's just for chatting:
Writing UI turned out to be quite tricky.
No wonder many games list their UI engineers at the end, and there are quite a few of them.
Once again, I've refactored this game many times. It feels like I'm time-traveling.
I blink, and I'm writing the same feature again.
When writing code, I feel that creation is not difficult; the challenge lies in implementation.
When doing design, I start to think that creation is the most challenging thing.
I now realize that frequent updates may not be a good thing because thorough and comprehensive game testing takes a lot of time.
Most individual developers don't have automated testing/player testing groups, and frequent updates may introduce unknown bugs into the new versions.
Relying on manual testing over and over again can easily deplete one's willpower and lead to mental breakdown.
A more reliable method is to reduce the update frequency.
Accumulate enough new features, thoroughly test them, and then release updates.
That's about it.
From: The developer who got beaten up by bugs.