New Features:
You can now drag and change the paintings at the Van Gogh Art Museum.
Originally designed to change daily, it now updates every few minutes and can be adjusted by dragging.
You can view Bunny's historical letters.
Bug Fixes:
Fixed a bug related to the screen size at the Van Gogh Art Museum.
Fixed the logic error when Bunny moving items.
Resolved other minor issues.
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You don’t need to read anything below. That's just for chatting:
I think trend of suggesting "the first 10 games are all garbage, so just make them quickly" isn't entirely accurate. If you're not proficient in coding, you're likely to repeat the same mistakes each time. Ultimately, when the project becomes substantial, it collapses, and maintenance becomes impossible.
As I read my old code, I can't help but wonder why I wrote such foolish code in the first place.
Although I've read books on design patterns and coding best practices, it's a whole different experience revisiting them after falling into the pitfalls.
Perhaps that's the difference between education and learning from mistakes.
There were a few times when I felt exhausted and went to read insights shared by software engineers who develop games independently.
Many of them also struggle with art and are learning it. It seems like hard work all around. Art isn't necessarily any easier.
Sometimes, my creative thinking dries up completely, and I can't come up with new features. In those moments, I revisit user comments to see if there are any areas I've overlooked.
Some features could be implemented, but they require refactoring of the existing code, which can slow things down.