The ambience of Looking Glass Studios' Thief games was without compare. Eric Brosius and everyone else who contributed to their soundscapes knocked it out of the park. The echoing tunnels, the religious chants, the distant buzz of industry, the whine of electric coils, the inexplicable all-permeating hum in the darkness, and that one banging DJ Shadow-esque tune that blares when you enter the Downwind Guild. It's all perfect...
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