
FELLOW KVLTISTS!
KVLT's Demo Update 7b now LIVE!
Lots of fixes, balance changes and improvements based on your feedback!
Changelog:
- Shield Spell: Duration increased from 10 to 15 seconds.
- Eldritch Vision Spell: Duration increased from 10 to 15 seconds. Player
- Eldritch Energy Regen: increased from 1 to 3. Weapons
- Reworked fire lights for all weapons and projectiles. Enemies
- General Enemy Improvements
- Improved fire light animation to increase readability.
- Small tweaks on audio.
- Fenrir General:
- HP from 90 to 70.
- Projectile Eldritch Energy burn: 20 to 10.
- Fenrir Light Soldier:
- HP from 70 to 60.
- Slowed projectile speed.
- Fenrir Heavy Soldier:
- Ranged Damage decreased: 25 to 20.
- Melee Damage decreased: 30 to 18.
Level
- Landmines light is now more visually noticeable.
- Improved triggers for encounters based on player's feedback.
- Reworked lighting in different parts of the level.
- Added pickups in multiple parts of the level.
- Reworked first Eldritch Seal tutorial to be more clear (thanks Max!)
- Reworked Shotgun tutorial for Destructible Walls to be more clear.
Eldrich Vision Spell - Rework
- The Shield Spell has been reworked to avoid players constantly having it on, and creating an interesting tradeoff.
- The Eldritch Vision Spell visuals and audio have been reworked.
- The Eldritch Vision Spell now has a Duration and a Cooldown.
- All hidden actors now animate once they're hidden or shown.
Player Weapons
- Shotgun: Now has 25% less effective range.
- Obrez now does 70 damage when fully enchanted
BUG FIXES
Performance
- Some performance work was done and in some cases you might get better framerate.
Settings
- Fixed Inverted Mouse not working properly.
Spells
- Shield Spell: Fixed a bug where the Shield explosion would trigger a Landmine or Explosive Barrell and would not protect the player.
Weapons
- Fixed a bug where enemy projectiles could collide with player weapons fire, making enemies feel tougher than what they were suppose to/seem like weapons did less damage.
- Fixed a bug related to weapon enchanting where it was automatically giving full bonus.
Enemies
- Fixed a bug related to enemies hitting player through walls.
- Fixed a bug where Heavy Fenrir Soldier was trying to fire without Line of Sight.
Level
- Fixed a collision issue of a platforming part at the end of the Necropolis.
- Fixed trails not disappearing after solving a Seal puzzle.
- Fixed an unintentional blind spot where Exposed enemies (Zombies) couldn't attack the player
- Fixed moving trap not re-triggering correctly
- Fixed incorrect material for destructible wood planks
GAMEPLAY CHANGES
SpellsWe hope you enjoy the new update and cinematic, and please do leave any feedback or issues you find on this thread.
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Yours truly,
The Evil Guinea Pigs