Geia sas Hoplites!!!

Back on April this year we decided to switch away from Unity to Unreal Engine and given the latest news on Unity's new per install fee, we feel that we dodged a massive bullet, that could have probably mean the end of our studio down the line!!
Thank Zeus for that!!!
Now, with UE5.3 we are using the UE5.3 Nanite landscape and World Partition systems and performance has gone through the roof!!!
Now, not even our 25km x 25km open-world map isn't an issue anymore! Our tests played with 30+ fps and we haven't done almost any performance optimisation yet!
We are confident we will develop a gameplay experience of 40+ fps on medium specs PCs which we feel is a great starting point for a massive open-world game on Early Access!!
Of course, we will not rest until we hit that sweet 60fps spot!
Stay tuned for more!
Geia sas!