* added remembered-tab system for popup navigation
* added data export from the legacy menu for all kinds of data
* Added new "School Fit" and "Max Interest" recruit scores (plus head-to-head "Lead" versions) that you can sort the recruit list by and see on each recruit row.
* Added the ability to set player practice choices within team templates, allowing you more customization in how players train
* added recruit fit score
* can now sort by fit score, fit score lead, maximum interest, and maximum interest lead
* Players now expect slightly more playing time, with personality-driven types (Volatile, Competitive, Perfectionist, Driven, Confident) demanding more minutes than before.
* Rebalanced the transfer portal — players now enter more frequently, with a heavier mix of playing-time and contract-driven transfers instead of being dominated by team-performance unhappiness.
* Recruit generation now uses a right-skewed distribution — average recruits are slightly weaker and elite recruits are slightly stronger.
* Fixed roster size cap leak where teams accumulated above the 15-player ceiling because walk-on freshmen were unconditionally protected from end-of-season cuts.
* another balance to overall rating calculations (very small)
* Fixed an issue where players in older save files all displayed jersey number 0 — they're now assigned realistic numbers when the save is loaded.
* Fixed a crash that could occur when starting a new season for conferences with unbalanced or misconfigured divisions.
* Fixed athletic director approval ratings that could corrupt past 100/255, and reworked program-development grading so steady programs are no longer perpetually rated as failing.
* Capped player contract budgets at each school's revenue-sharing limit
* slightly balance international recruits to favor going after them more
* corrected team names so one of the team’s “Austin” becomes “Austin State”
* Fixed reserved transfer-portal scholarships not being cleared when a user takes control of a previously AI-run team, which silently reduced that team's available scholarships.
* Unemployed coaches now retire over time instead of lingering in the free-agent pool forever, with younger replacements keeping the hiring pool fresh.
* Fixed Athletic Director "Program Development" approval that was permanently stuck near zero for nearly every team — it now fairly rewards maintaining or improving your program's standing.
* Custom matrix rotations now start the game with your designed lineup at tip-off instead of waiting until the first dead ball.
* fixed bug where game preview ratings on the radar chart would not show
* fixed bug causing the conference selection to be reset anytime you change the award type in the awards screen
* added ability to see player stats across the conference and country
* fixed purpose/effectiveness text for recruiting actions
* The interest-reduction recruiting skill now correctly unlocks actions inside the recruit popup (not just the quick-action list)
* The questionnaire's low-interest message now shows the correct threshold (showed as 55, is 30 actually).
* Junior college recruits are no longer generated as international players.
* Recruiting-action coach skills (and the reputation-growth skill) now state their benefit applies to your coach only, so players don't assume the bonus is shared across the whole staff.
* added offer scholarship/contract and official campus visit to quick action bar
* Fixed a bug where increasing a scholarship offer to a recruit ignored the money already offered to that same player, blocking you from raising offers above your free contract budget.
* fixed bug where scheduling home and home games could result in earning you money
* add hotkey for adding/removing from board (space bar)
* add a checklist for “you have a coaching vacancy to fill”
* Fixed a crash that could occur when starting a new season if a conference was set to two divisions but didn't have enough teams assigned to each division.
* International recruits now ignore proximity-to-home, commit more readily, and are actively recruited by AI teams
* added net rating rank and coach’s rank to each stats page
* can now see other team’s recruiting classes within recruiting ranks and their team page
* fixed bug allowing recruits to be at a lower height than allowed for the position
* added games played stat to pro players
* Pro player stats now spread realistically — star players post bigger scoring/rebounding/shot-blocking lines instead of every rotation player landing near the team average.
* added a button to the top of recruiting ranks that lists your team’s rank and if you click it, it will auto-scroll to your team’s place
* Auto-built practice plans now correctly use the tournament-week template for the conference tournament week(s) instead of treating them as off weeks.
* fixed bug that allowed the user to overspend their recruiting budget when a player’s expected contract was higher than the available budget
* fixed a bug that prevented an overwrite on a team practice template when editing from a weekly practice interface
* made board rank combo box more readable by making it a darker background
* staff positions budgeted amount no longer limited by the suggested budget
* Recruits now feel extra wanted when your program is the first to offer them a scholarship/contract, giving a bonus to their interest in you.
* can filter recruiting class ranks by conference