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Matrix Rotation, Int'l Recruits, Team Chemistry Update!

  • Added advanced matrix rotation system — a 20-period grid where users can control exactly when each player is on court and at which position

  • Added foul trouble settings to the rotation system - can now set when you want players to sub out due to foul trouble

  • Revamped the Game Preview screen dramatically - check it out!

  • Added conference modding - can now use custom conference files to get accurate conference names

  • Added batch recruiting actions — perform a single action (e.g., "Call All", "Watch All Tape") on every recruit on your board with one click

  • Added past transfer history tracking — view how players who transferred from your team are performing at their new school, with stats and overall rating updated each season for up to 5 years.Won’t have data for past years on old saves, but will start tracking it going forward.

  • Added ability to adjust contract offer to recruit

  • Contract updates (re-offering to a recruit) now skip scout/knowledge and adjust feeling wanted based on whether the salary increased or decreased.

  • fixed bug where clicking “View Recruits” from a purchased recruiting reports screen did not auto-populate the recruiting search portal with recruits from that report

  • Improved AI recruiting to prioritize filling empty positions, preventing teams from getting stuck with no players at a position

  • Individual success satisfaction now scales with player stars and overall ability — higher-rated players have higher expectations while lower-rated players are easier to satisfy when performing at their level.

  • Added year-over-year change tracking for program subsidy. Will populate after year end

    • fixed bug causing player stats past year 2050 to not be viewable for past seasons

    • Transfer portal players now have boosted pitch importance for the recruiting category matching their transfer reason (e.g., a player who transferred for playing time will care more about playing time when being recruited).

    • Added demand awareness to transfer decisions — low-overall players are now less likely to enter the transfer portal

    • AI teams now re-evaluate their rotations every 4 weeks during the season, adjusting starters, bench depth, and minutes based on player development and game performance

    • AI coaches now periodically evaluate and adjust their gameplan preferences mid-season based on team performance stats

    • Transfer recruit scouting now uses familiarity tiers — players from your conference or schedule are more revealed, nationally known players moderately so, and unknown transfers are mostly hidden, with coach scouting ability influencing all tiers.

    • Added option for elite CPU head coaches to be hired by professional teams based on reputation, postseason success, awards, and coaching ratings, thus making it more likely to have a job opening at elite schools

    • CPU teams now actively hire assistant coaches each week when they have open, budget-approved staff positions.

    • Record-setting achievements no longer fire during the first season when all records start at zero.

    • Added support for setting separate offensive and defensive positions for players.

    • fixed bug causing at-large selection for playoffs to overweight preseason polls

    • fixed bug preventing any accumulation of game-to-game fatigue

    • fixed bug allowing redshirt no matter how many games the player has played

    • Added automatic jersey number generation for players joining teams via recruiting, transfers, or walk-ons

    • Fixed a bug where coaches would leave elite programs for inferior ones

    • Coach AD winning approval now factors in the head coach's historical winning percentage at the program, rewarding proven winners and penalizing consistent underperformers

    • Reworked team overall calculation so bench depth and minute allocation affect component ratings

    • added checklist entries for a staff member joining your team and when a staff offer is declined

    • Rebalanced budget surplus growth to remove the hard ceiling, increase per-year growth caps, and shift surplus allocation heavily toward contracts and staff over recruiting.

    • Program subsidy is now recalculated when a team's cumulative deficit is forgiven

    • Fixed bug where AI teams paid non-head-coach staff members the head coach's salary instead of the approved position budget.

    • Added new grade components (turnovers, steals, offensive rebounds, conditional 3P%) to individual success grades for C/PF/SF/SG

    • Recruits now keep their assigned position when becoming players rather than automatically being assigned their highest overall position

* Added international recruits from 22 basketball-producing countries, making up ~7% of each class with authentic foreign names, limited initial school knowledge, restricted recruiting actions (no game scouting or in-person visits), and an international recruiting report

* Added personalized coach recruiting strategy for each AI coach, making schools a little different.

* Increased per-role staff budget caps with day-one headroom, fixed a bug where the staff budget bonus didn't propagate to individual role caps, and removed the automatic 3% staff budget inflation.

* Added a teammate chemistry system that tracks pairwise minutes between every pair of teammates, builds career-long bonds that persist when players reunite at new schools, and influences in-game assist/turnover/defense rates plus team-wide chemistry ratings.

* Added a Dream Jobs feature — star teams from their popup to get a weekly checklist alert when their head coach position opens.

* fixed crash caused at the end of season by not having enough college players declare to go pro

* fixed bug with not being able to offer contract from the recruiting actions screen

* fixed bug with being able to adjust the offer contract over and over again in the same week

* AI teams now cut surplus players down to 15 each offseason (strongly preferring to cut walk-ons and end-of-bench upperclassmen, while protecting true freshmen and rotation regulars)

* walk-on initial overall quality was slightly reduced