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2023 Halloween event is here!

The 2023 Halloween event is here!

  • For the duration of the event, everyone will receive an experience bonus. It starts at 2% and goes up all the way to 20% as the community donates candy to the communal candy supply. For example, when reaching the first milestone of 5M candy, our experience bonus will increase to 4%.
  • The experience bonus isn't applied directly to experience you receive, but it's instead stored in a separate holiday experience bank. Gathered experience can be claimed from the Halloween event popup and any unclaimed experience will automatically be given to you after the event ends
  • Candy can be purchased with gold at a 1:1 ratio or from the temporary holiday event shop with real money
  • Candy gets removed from the supply every hour. The amount depends on the milestone we're on - the more candy we have in the supply, the more gets eaten up every hour. If this causes us to drop into a lower milestone, our experience bonus will of course decrease accordingly
  • Donations over 1M get broadcasted to the temporary #holiday-events channel on Discord
  • Current top 30 donors (players and clans) can be viewed from the Top donors button inside the Halloween event popup
  • Candy is useless outside of Halloween events, so don't buy more than you intend to use
  • The event will start today at 9:30AM UTC and run for 2 weeks until November 7th 12PM UTC

Other changes:

  • The skilling consumable quantities you receive from lair of beasts were all increased
  • After the previous update, trying to log in on an outdated build would put you in the loading screen but it would get stuck there forever. Normally a popup prompting you to update the game would appear here, but due to some changes in the database configs it was unable to show it, leaving some players wondering what was going on and why they couldn't log in. Situations like this are handled more gracefully now and you should never get stuck in the loading screen again
  • You can no longer enter a raid with a full inventory to avoid any unfortunate mistakes and other players can no longer send you items during a raid. If you manage to fill your inventory up whilst being a raid lobby, you'll be warned that your inventory is full when the raid starts
  • When in combat and your inventory becomes full, you'll now receive a warning prompting you to make some inventory space
  • You'll now need to leave your combat group lobby if you're in one before joining a raid lobby
  • Clan housing cost requirements now have delimiters for better readability

Bug fixes (some of these already went live during the server restart last week):

  • Fixed the "Start fight" button in combat lobbies remaining uninteractable after dying in combat until you went to a different screen and returned to combat
  • Fixed the "Start fight" button becoming uninteractable when clicked even if the request didn't go through, such as when being a raid lobby
  • Fixed an issue where you would not automatically eat food client-side when in combat when you had the game minimized, causing you to easily get the "You've died" popup when returning to the game (in reality you hadn't died and the combat was still running, but the client and server had gone out of sync). This also fixes the issue where your combat would get stuck when re-entering combat after this bug occurred.
  • Fixed an issue where if, on some devices, you disconnected from the game whilst your screen was asleep, the game wouldn't correctly throw you back into the main menu and you would be stuck in game in a disconnected state.
  • Fixed loot from bosses not going into your collected loot in group combat when you had a full inventory
  • Experience gain is now always rounded into 1 decimal place & fixed some discrepancies between client & server rounding precision leading to very small but potentially noticeable experience differences if running the game for a long time
  • The "experience received" popup no longer shows unnecessary or extra decimal places
  • The new jewerly variant smithing tasks will no longer appear in daily quests
  • Fixed Idle Clans Bot posting Attack level achievements using an incorrect name
  • "Officially no longer a noob" achievements now tries to unlock every time you gain experience in a skill instead of only on level ups
  • "Great responsibility" achievement now unlocks when logging as the leader of a clan instead of just at the creation of a clan (in case you create it on another platform)
  • Fixed completionist cape purchases not showing a congratulory popup after the transaction. Additionally, if you had bought a regular skill cape prior to buying the completionist cape, you'd get a popup of the regular cape.
  • Enchanted Arcane and Precision rings incorrectly had a defence requirement. Fixed.
  • Fixed a few new items from the previous patch having incorrect sprite settings, causing cosmetic effects to look funky on them
  • Fixed typo in the "An event is currently running" text
  • Fixed Idle Clans bot using the old name of the Attack skill when broadcasting level ups
  • Fixed Warrior's toolbelt not showing a stat window if you didn't have the Toolbelt upgrade purchased at least once
  • You'll no longer receive a "Inventory is full popup" when attempting to cancel your current task with a full inventory
  • Enchanted robes and flax no longer prompt the confirmation popup when attempting to sell them for less than the current 2.5k warning limit
  • Fixed a visual bug in raids where the final damage you dealt to an enemy would carry over to the next round's enemy
  • Fixed "Your inventory is full" popup incorrectly appearing when attempting to apply an enchantment from your inventory with a full inventory
  • Fixed your username not visually appearing to change when updating your name on a guest account
  • Fixed the tier text in local market upgrades not updating the value via the input field