I have been working on extending the customization and letting you customize each item individually. This system is split into a few parts:
- Changing the properties of every item’s material including: Color, Texture, Glow, Smoothness, Metalness, Contrast, Saturation and more for different shaders.
- Turning on / off parts of specific items: As an example the top and bottom part of the default jacket could be turned off (See Figure 1.0).
- Blendshapes to morph parts of the item: This will be something that you do rarely, but I figured some items might have size customization (like making earrings/bracelets bigger).

Figure 1.0: Showing only the bottom part of the default jacket, the top is turned off and the opposite could be done.
I’m currently making it possible to customize your character’s items in game, see below:

This system will merge with the current character customization and in case you’ve done any changes to the main character, they will be lost, but those are only a few like skin color and eyes/nails.
For players, who support with GeneHunter or a higher tier, they will be able to customize the NPCs in-game during animation scenes, since they don’t have any clothes currently, you can just customize the skin texture, color, contrast and other properties.
What will be coming later is changing the size of different parts of Melany such as: breast, hips, arms and so on.
Finally, ending with an image of an “E-Girl Melany”.

