Magicraft Developer Log 10
Dear great magicians, hello~
When the official version was released, we announced we would continue developing it. On the one hand, we will produce the content and ideas that have been determined, and on the other hand, we will organize and discuss the feedback we collected, and optimize and update the content.
So in this developer log, we will focus on introducing the new content and optimization we have made in 1.1 version, please see the introduction~
Development of new content
After 1.0 version, we still haven't stopped developing spells, relics, and other content.
During this period, we have developed 7 new spells, 6 relics, and 6 new wands. After the official launch of version 1.1, hope that the great magicians can experience more~
New monsters
There are 9 new monsters in 1.1 version that will meet the great magicians.
First, here is the new elite monster in Chapter 5: Worm Nest Overlord.

But before encountering the Worm Nest Overlord, you need to pass the test of the "followers" of it~

In addition to the above 5 monsters, we also found a new species, the Skeleton, in Chapter 2 - Eternal Fortress.

New Spells
To ensure that the great magicians are fresh about the new content, this introduction still selects some representative spells
Spell ①: Summoning
Yes, we have made a new summoning spell after the Giant Troll. According to the news from our hero, he realized this spell was based on the skills of the new elite monsters in the Ancient Throne.
Spell ②: Unique
We have added some unique spells in the 1.0 version, hoping that everyone can use these spells to develop more interesting builds. Through the subsequent situation of everyone's clearance, we noticed that these unique spells are indeed helpfuland provide more ideas for everyone. So in the update of 1.1 version, there are also new unique spells waiting for the great magicians' wonderful ideas.
At the same time, we'd like to explain again how to obtain this type of unique spell:
Unlock the Carrion Eater through research at Lien. After unlocking it, you will have a chance to encounter a group of Carrion Eater in Chapter 3. Throw away an useless spell next to the Abyss. After Carrion Eater collects it, a random unique spell will be returned.

Spells ③: Passive Spells
We have also added the Boundary Stone spells in 1.0 version, hoping that you can expand moe charging builds by freely changing the back slot. However, we found that players seemed to be limited by the lack of charging efficiency. As such, there will be a new spell in this update that can solve this problem.

We hope that the birth of these relics in 1.1 version can help everyone build their builds faster when challenging higher level of difficulty. Therefore, their effects are all related to the increase in benefits (which means they will be rarer). But don't worry, the harder they are to obtain, the greater the benefits.

In addition, we also made two new relic functions based on the suggestions from players.
Function ①: Series relic effect
To make relics more interactive, we have unified the classification of all relics. There are currently 5 series of relics and several other scattered relics. After this update, players will get extra benefits if they collect any series of relics in the same round.

Function ②: Hide/display the single relic
In the previous version, only Hunter's Talisman and Close Observations can be turned off, but we have also received suggestions for other relics to be turned off at will. Therefore, we tried to implement this function in this update. Once 1.1 version is launched, you will be able to close or display the single relic by clicking the icon of the list of relics on the right.


New set
During the development of the game, we realized that, no matter how new spells or relics are added, different builds are derived only through different spells. So, can we design some new content to promote the birth of a new build whose core is not dependent on spells? After continuous design rejection, this set was finally born.

【Optimize the game experience】
After the 1.0 version, we once again collected and sorted out everyone's suggestions. After many discussions, we determined the production of the following content. These optimizations can be experienced in 1.1 version~

New research function: Damage statistics
At first, we received feedback that they wanted to check the damage caused by each spell in the final summary. However, after discussion, we decided to apply this function directly to the entire round. After the 1.1 version update, you will be able to unlock this function through research and check your current spell damage and total damage at any time during the game.
New research function: summon remover
Regarding the summons, we also received some high-volume feedback. For example, when there are too many summons, the game will be stuck and you cannot enter the next room, and even you cannot find the drops. Therefore, we made a summon remover. When you encounter the above troubles, you can remove them with one click.
New research function: recycler
Through observation, we found that although the number of spell bans has increased, some great magicians still find it difficult to successfully achieve the build they envisioned during the adventure, especially since we are constantly developing new spells. Therefore, we have specially created a recycling function in this update. When the great magicians reach the fourth chapter, you can convert the spells, relics, and potions that you don’t need into gold coins through the recycling device to help everyone better complete builds.
New function of the training ground: Relic selection
The addition of relics selection in the training ground is also one of the most popular functions since the game was launched. We have specially developed it this time. In the future, you can better develop and study your builds in the training ground~

【Subsequent plans】
We will continue to develop new content and functions continue to enhance the optimization of the game, and strive for the smoothness of the barrage of Magic Craft, which can be better and better.
In more than one year of companionship with the great magicians, I believe that everyone can also feel our concern and attention to player suggestions. We will try our best to meet everyone's new expectations for the game within our capabilities. Therefore, we hope that all great magicians can experience 1.1 version more after it is launched, and give us more suggestions and feedback.
After the development of the content is completed, we will enter the planning and development of new content such as endless mode. Hope greay magicians can give us more time.
Well, this is the end of developer log! If you have any suggestions, you can put them in the comment section, or you can go to our official Discord community!
We are waiting for your joining~
Discord: https://discord.com/invite/magicraft-1029926808516309093
