Hello, Maskless Ones,
We've been quite busy with live expos lately (thanks to everyone for coming to our booths at TGS, PAX West and Gamescom and for your positive reaction and support!) and have been working on more development of Enotria: The Last Song vast sun-lit world…
…and so we decided to swing the door wide open for pointed answers of some of the most frequent questions we’ve gathered from y’all on Steam, Discord, expos and wherever else.
And now, let the first official Enotria: The Last Song Q&A Session begin!!


A: A Mediterranean sun-soaked take on the Soulslike genre Action RPG, inspired by Italian history and folklore. It is defined as a Soulslike but unlike other Souls-likes we are depicting a world based off Italian summer colours, as we call it, ''Summer Souls''.

A: Strategically choose which mask will face the dangers of Enotria and swap up to three custom loadouts at any one time. Each loadout lets you try out a new playstyle, without the burden of a respect.

A: Enotria: The Last Song has been designed specifically for the current generation of console, and will release on PC, PS5 and Xbox Series X/S.

A: Enotria: The Last Song is set to release on September 19th, 2024.

A: Enotria: The Last Song is being developed by Jyamma Games, an independent video game studio based in Milan, Italy. For more info visit: https://jyammagames.com/

A: Enotria: The Last Song is a single player game.

A: Like any game, the completion time for Enotria: The Last Song is largely dependent on an individual player's skill level. However, we estimate it will take between 40 to 45 hours to finish a single playthrough of the game from beginning to end. For 100% completionists and those less experienced with the genre, it will take longer.

A: It is inspired by the Commedia dell'arte. The world has been gripped by the Canovaccio - a twisted eternal play that keeps the world in unnatural stasis.
You, Maskless One, are the only free from a given role and master of your destiny. Defeat the mighty Authors that created it and free the world from stagnation, by harnessing the power of Ardore.

A: The central feature of the game. The story revolves around them. Quests revolve around them (NPC’s, bosses etc. react to diff. Masks being worn). Think of them as a pre-made armour set with powerful passive modifiers. Each new mask is a new potential build that couldn’t exist.

A: Up to 3 customisable builds, revolving around a mask. Each loadout has its own set of weapons, parry gem, quick items, Lines and Path of Innovators perks. You can have up to 3 loadouts and swap between them at any time.

A: Our skill tree, or as we call it - a skill pool. Powerful passive perks that can be placed into the slots of each mask/loadout. Greatly modify how you play. No boring statistical increases.

A: Special spells that drop from enemies. Versions of their abilities that you can use. You can equip up to 4 of them in any Loadout. Charged by attacking enemies.

A: We have a chainable parry system. Partial parries reduce damage taken. Perfect parries negate damage depending on gem equipped, deal unraveling posture damage to enemies and have no stamina cost.

A: Yes, there’s a stats system on top of Path of Innovators.

A: There will be multiple endings that could be unlocked with your choices.

A: Enotria's soundtrack is inspired by several italian folk musical traditions. We absolutely plan on releasing the OST onto platforms in the near future. We’ll have more information to follow soon.

A: The backstory was created explicitly for this IP

A: Yes, we are working on this too.
And that’s about Enotria: The Last Song thrilling world! Thank you so much for sticking around and we hope that we have answered some of your questions about Enotria: The Last Song. We’ll have more Q&A Sessions in the future, so don’t forget to follow us on Twitter and join the Discord server to stay up to date on all the latest news!
See ya next time, Maskless Ones!

