Greetings, Maskless Ones!
Update 1.011 is live, tightening masks, encounters, and the sunlit world around you.

Mask & Combat Fixes
Zealot Mask: fixed the Sanctum Guardian mask not properly protecting you from the first instance of lethal damage
Colossus Mask: fixed the Awakened block against light hit reactions not triggering correctly
Lines Damage Reduction: fixed certain Lines increasing damage taken instead of reducing it
Fixed Saber riposte camera
Smoothed camera repositioning around obstacles
Fixed enemy locomotion jitter
Fixed Golden Dart Line hiding the main weapon and its infusion
World & Encounter Fixes
Fixed a dialogue interaction bug with Mecenate after beating Litumnia
Fixed the Coward encounter in the Litumnia Magister Apartment
Fixed Strale Velata castle pop in
Fixed a wrong cut in the Arlecchino entrance cutscene
Fixed a framerate drop at the Gatekeeper Spaventa Tower
Performance & Optimization
Stutter Mitigation system integrated: an automatic system that reduces or eliminates stuttering under high GPU load. Requires VSync enabled, we recommend turning it on for the smoothest experience
Litumnia optimization
General framerate stabilization
Reduced RAM usage
Distant meshes quality improvements
Additional Minor Fixes
PC only: improved shader compilation
We can’t wait to see you back on the stage. As always, your feedback helps us perfect the performance. The masks await. The song continues.
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